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UI::BaseBackend Member List

This is the complete list of members for UI::BaseBackend, including all inherited members.

AudioProgress() (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
DrawModel(const std::string &resourceName, const ImVec2 &topLeft, const ImVec2 &size, const OrbitView &view) (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
DrawModelParts(const std::string &key, const std::vector< ModelPart > &parts, const ImVec2 &topLeft, const ImVec2 &size, const OrbitView &view) (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
DrawPointCloud(uint64_t id, const std::vector< PreviewVertex > &points, const ImVec2 &topLeft, const ImVec2 &size, const OrbitView &view) (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
DrawTriangles(const std::string &key, const std::vector< PreviewVertex > &tris, const ImVec2 &topLeft, const ImVec2 &size, const OrbitView &view) (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
GetAudioSpeed() (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
GetAudioVolume() (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
PlaySamples(const int16_t *frames, size_t frameCount, int sampleRate, int channels) (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
RegisterGameDList(const std::string &name, const GfxBundle &bundle, uint32_t entryOffset) (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
RunViewer(const std::shared_ptr< ViewManager > &views)=0 (defined in UI::BaseBackend)UI::BaseBackendpure virtual
SeekAudio(float progress) (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
SetAudioSpeed(float speed) (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
SetAudioVolume(float volume) (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
SetPreviewBackdrop(const std::string &key, const uint8_t *rgba, int width, int height) (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
StopAudio() (defined in UI::BaseBackend)UI::BaseBackendinlinevirtual
UploadRGBA8(const uint8_t *pixels, int width, int height)=0 (defined in UI::BaseBackend)UI::BaseBackendpure virtual
~BaseBackend()=default (defined in UI::BaseBackend)UI::BaseBackendvirtual