#pragma once #include "BaseFactory.h" class AudioHeaderFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; std::optional> parse_modding(std::vector& buffer, YAML::Node& data) override { return std::nullopt; } inline std::unordered_map> GetExporters() override { return {}; } bool SupportModdedAssets() override { return false; } };