#pragma once #include #include "BaseFactory.h" #include "audio/AudioManager.h" class BankData : public IParsedData { public: Bank mBank; uint32_t mBankId; BankData(Bank bank, const uint32_t bankId) : mBank(std::move(bank)), mBankId(bankId) {} }; class BankBinaryExporter : public BaseExporter { void Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class BankFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; std::optional> parse_modding(std::vector& buffer, YAML::Node& data) override { return std::nullopt; } inline std::unordered_map> GetExporters() override { return { REGISTER(Binary, BankBinaryExporter) }; } bool SupportModdedAssets() override { return false; } };