#pragma once #include "BaseFactory.h" #include "utils/Decompressor.h" #include "utils/TextureUtils.h" class CompressedTextureData : public IParsedData { public: TextureFormat mFormat; uint32_t mWidth; uint32_t mHeight; std::vector mBuffer; CompressionType mCompressionType; CompressedTextureData(TextureFormat format, uint32_t width, uint32_t height, std::vector& buffer, CompressionType compressionType) : mFormat(format), mWidth(width), mHeight(height), mBuffer(std::move(buffer)), mCompressionType(compressionType) {} }; class CompressedTextureHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class CompressedTextureCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class CompressedTextureBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class CompressedTextureModdingExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class CompressedTextureFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; std::optional> parse_modding(std::vector& buffer, YAML::Node& data) override; inline std::unordered_map> GetExporters() override { return { REGISTER(Header, CompressedTextureHeaderExporter) REGISTER(Binary, CompressedTextureBinaryExporter) REGISTER(Code, CompressedTextureCodeExporter) REGISTER(Modding, CompressedTextureModdingExporter) }; } bool SupportModdedAssets() override { return true; } };