#include "LightsFactory.h" #include "utils/Decompressor.h" #include "spdlog/spdlog.h" #include "Companion.h" void LightsHeaderExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement) { const auto symbol = GetSafeNode(node, "symbol", entryName); if(Companion::Instance->IsOTRMode()){ write << "static const char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n"; return; } write << "extern Lights1 " << symbol << ";\n"; } void LightsCodeExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement ) { auto light = std::static_pointer_cast(raw)->mLights; auto symbol = GetSafeNode(node, "symbol", entryName); write << "Lights1 " << symbol << " = gdSPDefLights1 (\n"; // Ambient auto r = (int16_t) light.a.l.col[0]; auto g = (int16_t) light.a.l.col[1]; auto b = (int16_t) light.a.l.col[2]; // Diffuse auto r2 = (int16_t) light.l[0].l.col[0]; auto g2 = (int16_t) light.l[0].l.col[1]; auto b2 = (int16_t) light.l[0].l.col[2]; // Direction auto x = (int16_t) light.l[0].l.dir[0]; auto y = (int16_t) light.l[0].l.dir[1]; auto z = (int16_t) light.l[0].l.dir[2]; SPDLOG_INFO("Read light: {:X} {:X} {:X} {:X} {:X}", r, g, b, r2, g2); write << fourSpaceTab; write << r << ", " << g << ", " << b << ",\n"; write << fourSpaceTab; write << r2 << ", " << g2 << ", " << b2 << ", " << x << ", " << y << ", " << z << "\n"; write << ");\n\n"; } void LightsBinaryExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement ) { auto light = std::static_pointer_cast(raw)->mLights; auto writer = LUS::BinaryWriter(); auto size = sizeof(light.l) / sizeof(LightRaw); WriteHeader(writer, LUS::ResourceType::Lights, 0); writer.Write(reinterpret_cast(light.a.l.col), 3); writer.Write(reinterpret_cast(light.a.l.colc), 3); writer.Write(static_cast(size)); for(size_t i = 0; i < size; i++) { writer.Write(reinterpret_cast(light.l[i].l.col), 3); writer.Write(reinterpret_cast(light.l[i].l.colc), 3); writer.Write(reinterpret_cast(light.l[i].l.dir), 3); } writer.Finish(write); writer.Close(); } std::optional> LightsFactory::parse(std::vector& buffer, YAML::Node& node) { auto decoded = Decompressor::AutoDecode(node, buffer); auto [_, segment] = Decompressor::AutoDecode(node, buffer); LUS::BinaryReader reader(segment.data, sizeof(Lights1Raw)); reader.SetEndianness(LUS::Endianness::Big); Lights1Raw lights; // Directional light // Ambient auto r = (uint8_t)reader.ReadInt8(); auto g = (uint8_t)reader.ReadInt8(); auto b = (uint8_t)reader.ReadInt8(); //auto nil = reader.ReadInt32(); reader.Seek(5, LUS::SeekOffsetType::Current); // Diffuse copy auto r2 = reader.ReadUByte(); auto g2 = reader.ReadUByte(); auto b2 = reader.ReadUByte(); reader.Seek(5, LUS::SeekOffsetType::Current); // Direction auto x = reader.ReadInt8(); auto y = reader.ReadInt8(); auto z = reader.ReadInt8(); // TODO: This is a hack, but it works for now. // The struct has several copies/padding. The zeros skip those for gdSPDefLights1. lights = {r, g, b, 0, 0, 0, 0, 0, r2, g2, b2, 0, 0, 0, 0, 0, x, y, z}; return std::make_shared(lights); }