#include "TextureFactory.h" #include "utils/Decompressor.h" #include "spdlog/spdlog.h" #include "Companion.h" #include #include extern "C" { #include "n64graphics/n64graphics.h" #include "BaseFactory.h" } bool isTable = false; static const std::unordered_map gTextureFormats = { { "RGBA16", { TextureType::RGBA16bpp, 16 } }, { "RGBA32", { TextureType::RGBA32bpp, 32 } }, { "CI4", { TextureType::Palette4bpp, 4 } }, { "CI8", { TextureType::Palette8bpp, 8 } }, { "I4", { TextureType::Grayscale4bpp, 4 } }, { "I8", { TextureType::Grayscale8bpp, 8 } }, { "IA1", { TextureType::GrayscaleAlpha1bpp, 1 } }, { "IA4", { TextureType::GrayscaleAlpha4bpp, 4 } }, { "IA8", { TextureType::GrayscaleAlpha8bpp, 8 } }, { "IA16", { TextureType::GrayscaleAlpha16bpp, 16 } }, { "TLUT", { TextureType::TLUT, 16 } }, }; size_t CalculateTextureSize(TextureType type, uint32_t width, uint32_t height) { switch (type) { // 4 bytes per pixel case TextureType::RGBA32bpp: return width * height * 4; // 2 bytes per pixel case TextureType::TLUT: case TextureType::RGBA16bpp: case TextureType::GrayscaleAlpha16bpp: return width * height * 2; // 1 byte per pixel case TextureType::Grayscale8bpp: case TextureType::Palette8bpp: case TextureType::GrayscaleAlpha8bpp: // TODO: We need to validate this MegaMech case TextureType::GrayscaleAlpha1bpp: return width * height; // 1/2 byte per pixel case TextureType::Palette4bpp: case TextureType::Grayscale4bpp: case TextureType::GrayscaleAlpha4bpp: return (width * height) / 2; default: return 0; } } std::vector alloc_ia8_text_from_i1(uint16_t *in, int16_t width, int16_t height) { int32_t inPos; uint16_t bitMask; int16_t outPos = 0; const auto out = new uint8_t[width * height]; for (int32_t inPos = 0; inPos < (width * height) / 16; inPos++) { uint16_t bitMask = 0x8000; while (bitMask != 0) { if (BSWAP16(in[inPos]) & bitMask) { out[outPos] = 0xFF; } else { out[outPos] = 0x00; } bitMask /= 2; outPos++; } } auto result = std::vector(out, out + width * height); delete[] out; return result; } ExportResult TextureHeaderExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement) { const auto symbol = GetSafeNode(node, "symbol", entryName); const auto offset = GetSafeNode(node, "offset"); auto data = std::static_pointer_cast(raw)->mBuffer; if(Companion::Instance->IsOTRMode()){ write << "static const char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n"; return std::nullopt; } const auto searchTable = Companion::Instance->SearchTable(offset); if(searchTable.has_value()){ const auto [name, start, end, mode] = searchTable.value(); if(start != offset){ return std::nullopt; } write << "extern " << GetSafeNode(node, "ctype", "u8") << " " << name << "[][" << data.size() << "];\n"; } else { write << "extern " << GetSafeNode(node, "ctype", "u8") << " " << symbol << "[];\n"; } return std::nullopt; } ExportResult TextureCodeExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement) { auto texture = std::static_pointer_cast(raw); auto data = texture->mBuffer; auto offset = GetSafeNode(node, "offset"); auto symbol = GetSafeNode(node, "symbol", entryName); auto format = GetSafeNode(node, "format"); std::transform(format.begin(), format.end(), format.begin(), tolower); (*replacement) += "." + format; std::string dpath = Companion::Instance->GetOutputPath() + "/" + (*replacement); if(!exists(fs::path(dpath).parent_path())){ create_directories(fs::path(dpath).parent_path()); } std::ofstream file(dpath + ".inc.c", std::ios::binary); size_t byteSize = std::max(1, (int) (texture->mFormat.depth / 8)); SPDLOG_INFO("Byte Size: {}", byteSize); for (int i = 0; i < data.size(); i+=byteSize) { if (i % 16 == 0 && i != 0) { file << std::endl; } file << "0x"; for (int j = 0; j < byteSize; j++) { file << std::hex << std::setw(2) << std::setfill('0') << static_cast(data[i + j]); } file << ", "; } file << std::endl; file.close(); const auto searchTable = Companion::Instance->SearchTable(offset); if(searchTable.has_value()){ const auto [name, start, end, mode] = searchTable.value(); if(mode != TableMode::Append){ throw std::runtime_error("Reference mode is not supported for now"); } if(start == offset){ write << GetSafeNode(node, "ctype", "static unsigned char") << " " << name << "[][" << texture->mBuffer.size() << "] = {\n"; } write << tab << "{\n"; write << tab << tab << "#include \"" << Companion::Instance->GetOutputPath() + "/" << *replacement << ".inc.c\"\n"; write << tab << "},\n"; if(end == offset){ write << "};\n"; if (Companion::Instance->IsDebug()) { write << "// size: 0x" << std::hex << std::uppercase << ASSET_PTR((end - start) + data.size()) << "\n"; } } } else { write << GetSafeNode(node, "ctype", "static const u8") << " " << symbol << "[] = {\n"; write << tab << "#include \"" << Companion::Instance->GetOutputPath() + "/" << *replacement << ".inc.c\"\n"; write << "};\n"; const auto sz = data.size(); if (Companion::Instance->IsDebug()) { write << "// size: 0x" << std::hex << std::uppercase << sz; } write << "\n"; } return offset + data.size(); } ExportResult TextureBinaryExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement) { auto writer = LUS::BinaryWriter(); auto texture = std::static_pointer_cast(raw); auto data = texture->mBuffer; WriteHeader(writer, LUS::ResourceType::Texture, 0); writer.Write((uint32_t) texture->mFormat.type); writer.Write(texture->mWidth); writer.Write(texture->mHeight); writer.Write((uint32_t) data.size()); writer.Write((char*) data.data(), data.size()); writer.Finish(write); return std::nullopt; } ExportResult TextureModdingExporter::Export(std::ostream&write, std::shared_ptr data, std::string&entryName, YAML::Node&node, std::string* replacement) { auto texture = std::static_pointer_cast(data); auto format = texture->mFormat; uint8_t* raw = new uint8_t[CalculateTextureSize(format.type, texture->mWidth, texture->mHeight) * 2]; int size = 0; auto ext = GetSafeNode(node, "format"); std::transform(ext.begin(), ext.end(), ext.begin(), tolower); (*replacement) += "." + ext + ".png"; switch (format.type) { case TextureType::TLUT: case TextureType::RGBA16bpp: case TextureType::RGBA32bpp: { rgba* imgr = raw2rgba(texture->mBuffer.data(), texture->mWidth, texture->mHeight, format.depth); if(rgba2png(&raw, &size, imgr, texture->mWidth, texture->mHeight)) { throw std::runtime_error("Failed to convert texture to PNG"); } break; } case TextureType::GrayscaleAlpha16bpp: case TextureType::GrayscaleAlpha8bpp: case TextureType::GrayscaleAlpha4bpp: case TextureType::GrayscaleAlpha1bpp: { ia* imgia = raw2ia(texture->mBuffer.data(), texture->mWidth, texture->mHeight, format.depth); if(ia2png(&raw, &size, imgia, texture->mWidth, texture->mHeight)) { throw std::runtime_error("Failed to convert texture to PNG"); } break; } case TextureType::Palette8bpp: case TextureType::Palette4bpp: { ci* imgi = raw2ci_torch(texture->mBuffer.data(), texture->mWidth, texture->mHeight, format.depth); if(ci2png(&raw, &size, imgi, texture->mWidth, texture->mHeight)) { throw std::runtime_error("Failed to convert texture to PNG"); } break; } case TextureType::Grayscale8bpp: case TextureType::Grayscale4bpp: { ia* imgi = raw2i(texture->mBuffer.data(), texture->mWidth, texture->mHeight, format.depth); if(ia2png(&raw, &size, imgi, texture->mWidth, texture->mHeight)) { throw std::runtime_error("Failed to convert texture to PNG"); } break; } default: { SPDLOG_ERROR("Unsupported texture format for modding: {}", ext); } } write.write(reinterpret_cast(raw), size); return std::nullopt; } std::optional> TextureFactory::parse(std::vector& buffer, YAML::Node& node) { auto format = GetSafeNode(node, "format"); uint32_t width; uint32_t height; uint32_t size; auto offset = GetSafeNode(node, "offset"); if (format.empty()) { SPDLOG_ERROR("Texture entry at {:X} in yaml missing format node\n\ Please add one of the following formats\n\ rgba16, rgba32, ia16, ia8, ia4, i8, i4, ci8, ci4, 1bpp, tlut", offset); return std::nullopt; } if(!gTextureFormats.contains(format)) { return std::nullopt; } TextureFormat fmt = gTextureFormats.at(format); if(fmt.type == TextureType::TLUT){ width = GetSafeNode(node, "colors"); height = 1; } else { width = GetSafeNode(node, "width"); height = GetSafeNode(node, "height"); } if((format == "CI4" || format == "CI8") && node["tlut"] && node["colors"]) { YAML::Node tlutNode; const auto tlutOffset = GetSafeNode(node, "tlut"); if(node["symbol"]) { const auto symbol = GetSafeNode(node, "symbol"); const auto tlutSymbol = GetSafeNode(node, "tlut_symbol", symbol + "_tlut"); std::ostringstream offsetSeg; offsetSeg << std::uppercase << std::hex << tlutOffset; tlutNode["symbol"] = std::regex_replace(tlutSymbol, std::regex(R"(OFFSET)"), offsetSeg.str()); } tlutNode["type"] = "TEXTURE"; tlutNode["format"] = "TLUT"; tlutNode["offset"] = tlutOffset; tlutNode["colors"] = GetSafeNode(node, "colors"); if(node["tlut_ctype"]) { tlutNode["ctype"] = GetSafeNode(node, "tlut_ctype"); } Companion::Instance->AddAsset(tlutNode); } size = GetSafeNode(node, "size", CalculateTextureSize(gTextureFormats.at(format).type, width, height)); auto [_, segment] = Decompressor::AutoDecode(node, buffer, size); std::vector result; if(fmt.type == TextureType::GrayscaleAlpha1bpp){ result = alloc_ia8_text_from_i1(reinterpret_cast(segment.data), 8, 16); } else { result = std::vector(segment.data, segment.data + segment.size); } SPDLOG_INFO("Texture: {}", format); if(fmt.type == TextureType::TLUT){ SPDLOG_INFO("Colors: {}", width); } else { SPDLOG_INFO("Width: {}", width); SPDLOG_INFO("Height: {}", height); } SPDLOG_INFO("Size: {}", size); SPDLOG_INFO("Offset: 0x{:X}", offset); if(result.size() == 0){ return std::nullopt; } return std::make_shared(fmt, width, height, result); } std::optional> TextureFactory::parse_modding(std::vector& buffer, YAML::Node& node) { auto format = GetSafeNode(node, "format"); int width; int height; uint32_t size; auto offset = GetSafeNode(node, "offset"); if (format.empty()) { SPDLOG_ERROR("Texture entry at {:X} in yaml missing format node\n\ Please add one of the following formats\n\ rgba16, rgba32, ia16, ia8, ia4, i8, i4, ci8, ci4, 1bpp, tlut", offset); return std::nullopt; } if(!gTextureFormats.contains(format)) { return std::nullopt; } TextureFormat fmt = gTextureFormats.at(format); if(fmt.type == TextureType::TLUT){ width = GetSafeNode(node, "colors"); height = 1; } else { width = GetSafeNode(node, "width"); height = GetSafeNode(node, "height"); } uint8_t* raw; switch (fmt.type) { case TextureType::TLUT: case TextureType::RGBA16bpp: case TextureType::RGBA32bpp: { const auto imgr = png2rgba(buffer.data(), buffer.size(), &width, &height); size = width * height * fmt.depth / 8; raw = new uint8_t[size]; if(rgba2raw(raw, imgr, width, height, fmt.depth) <= 0){ throw std::runtime_error("Failed to convert PNG to texture"); } break; } case TextureType::GrayscaleAlpha16bpp: case TextureType::GrayscaleAlpha8bpp: case TextureType::GrayscaleAlpha4bpp: case TextureType::GrayscaleAlpha1bpp: { const auto imgia = png2ia(buffer.data(), buffer.size(), &width, &height); size = width * height * fmt.depth / 8; raw = new uint8_t[size]; if(ia2raw(raw, imgia, width, height, fmt.depth) <= 0){ throw std::runtime_error("Failed to convert PNG to texture"); } break; } case TextureType::Palette8bpp: case TextureType::Palette4bpp: { SPDLOG_WARN("Converting PNG to CI texture is kind of broken, use at your own risk!"); const auto imgi = png2ci(buffer.data(), buffer.size(), &width, &height); size = width * height * fmt.depth / 8; raw = new uint8_t[size]; if(ci2raw_torch(raw, imgi, width, height, fmt.depth) <= 0){ throw std::runtime_error("Failed to convert PNG to texture"); } break; } case TextureType::Grayscale8bpp: case TextureType::Grayscale4bpp: { const auto imgi = png2ia(buffer.data(), buffer.size(), &width, &height); size = width * height * fmt.depth / 8; raw = new uint8_t[size]; if(i2raw(raw, imgi, width, height, fmt.depth) <= 0){ throw std::runtime_error("Failed to convert PNG to texture"); } break; } default: { SPDLOG_ERROR("Unsupported texture format for modding: {}", format); return std::nullopt; } } auto result = std::vector(raw, raw + size); SPDLOG_INFO("Texture: {}", format); if(fmt.type == TextureType::TLUT){ SPDLOG_INFO("Colors: {}", width); } else { SPDLOG_INFO("Width: {}", width); SPDLOG_INFO("Height: {}", height); } SPDLOG_INFO("Size: {}", size); SPDLOG_INFO("Offset: 0x{:X}", offset); if(result.size() == 0){ return std::nullopt; } return std::make_shared(fmt, width, height, result); }