#pragma once #include "BaseFactory.h" #include "types/Vec3D.h" class Vec3fData : public IParsedData { public: std::vector mVecs; int mMaxWidth; int mMaxPrec; explicit Vec3fData(std::vector vecs); }; class Vec3fHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class Vec3fBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class Vec3fCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class Vec3fFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; inline std::unordered_map> GetExporters() override { return { REGISTER(Code, Vec3fCodeExporter) REGISTER(Header, Vec3fHeaderExporter) REGISTER(Binary, Vec3fBinaryExporter) }; } };