#pragma once #include "BaseFactory.h" #include "types/Vec3D.h" class Vec3sData : public IParsedData { public: std::vector mVecs; int mMaxWidth; explicit Vec3sData(std::vector vecs); }; class Vec3sHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class Vec3sBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class Vec3sCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class Vec3sFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; inline std::unordered_map> GetExporters() override { return { REGISTER(Code, Vec3sCodeExporter) REGISTER(Header, Vec3sHeaderExporter) REGISTER(Binary, Vec3sBinaryExporter) }; } };