#pragma once #include "factories/BaseFactory.h" #include #include namespace AC { struct KeyFrame { int16_t frame; int16_t value; int16_t velocity; }; struct KeyFrameCounts { uint32_t keys; uint32_t fixed; }; class KeyFrameAnimData : public IParsedData { public: std::vector mFlags; std::vector mKeyFrames; std::vector mKeyCounts; std::vector mFixedValues; int16_t mPad = 0; int16_t mFrames = 0; }; KeyFrameCounts CountKeyFrameTables(const std::vector& flags); KeyFrameAnimData ReadKeyFrameAnim(uint32_t addr, YAML::Node& node, const std::string& name); void WriteKeyFrameAnimBody(LUS::BinaryWriter& writer, const KeyFrameAnimData& anim); class KeyFrameAnimBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class KeyFrameAnimFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; inline std::unordered_map> GetExporters() override { return { REGISTER(Binary, KeyFrameAnimBinaryExporter) }; } }; } // namespace AC