#pragma once #include "factories/BaseFactory.h" #include #include namespace AC { struct KeyFrameLimb { std::string path; uint8_t child; uint8_t flags; int16_t x; int16_t y; int16_t z; }; class KeyFrameSkelData : public IParsedData { public: uint8_t mLimbCount; uint8_t mDListCount; std::vector mLimbs; KeyFrameSkelData(uint8_t limbCount, uint8_t dListCount, std::vector limbs) : mLimbCount(limbCount), mDListCount(dListCount), mLimbs(std::move(limbs)) {} }; class KeyFrameSkelBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class KeyFrameSkelFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; inline std::unordered_map> GetExporters() override { return { REGISTER(Binary, KeyFrameSkelBinaryExporter) }; } }; } // namespace AC