#include "SpawnData.h" #include "Companion.h" #include "utils/Decompressor.h" #define NUM(x) std::dec << std::setfill(' ') << std::setw(6) << x #define COL(c) "0x" << std::hex << std::setw(2) << std::setfill('0') << c void MK64::SpawnDataHeaderExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement) { const auto symbol = GetSafeNode(node, "symbol", entryName); if(Companion::Instance->IsOTRMode()){ write << "static const char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n"; return; } write << "extern ActorSpawnData " << symbol << "[];\n"; } void MK64::SpawnDataCodeExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement ) { auto spawns = std::static_pointer_cast(raw)->mSpawns; const auto symbol = GetSafeNode(node, "symbol", entryName); const auto offset = GetSafeNode(node, "offset"); if (Companion::Instance->IsDebug()) { write << "// 0x" << std::hex << std::uppercase << offset << "\n"; } write << "ActorSpawnData " << symbol << "[] = {\n"; for (int i = 0; i < spawns.size(); i++) { auto x = spawns[i].x; auto y = spawns[i].y; auto z = spawns[i].z; auto id = spawns[i].id; if(i <= spawns.size() - 1) { write << fourSpaceTab; } // { x, y, z, id }, write << "{" << NUM(x) << ", " << NUM(y) << ", " << NUM(z) << ", " << NUM(id) << " },\n"; } if (Companion::Instance->IsDebug()) { write << fourSpaceTab << "// 0x" << std::hex << std::uppercase << (offset + (sizeof(MK64::ActorSpawnData) * spawns.size())) << "\n"; } write << "};\n\n"; } void MK64::SpawnDataBinaryExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement ) { auto spawns = std::static_pointer_cast(raw)->mSpawns; auto writer = LUS::BinaryWriter(); WriteHeader(writer, LUS::ResourceType::SpawnData, 0); writer.Write((uint32_t) spawns.size()); for(auto s : spawns) { writer.Write(s.x); writer.Write(s.y); writer.Write(s.z); writer.Write(s.id); } writer.Finish(write); } std::optional> MK64::SpawnDataFactory::parse(std::vector& buffer, YAML::Node& node) { auto count = GetSafeNode(node, "count"); auto [_, segment] = Decompressor::AutoDecode(node, buffer); LUS::BinaryReader reader(segment.data, count * sizeof(MK64::ActorSpawnData)); reader.SetEndianness(LUS::Endianness::Big); std::vector spawns; for(size_t i = 0; i < count; i++) { auto x = reader.ReadInt16(); auto y = reader.ReadInt16(); auto z = reader.ReadInt16(); auto id = reader.ReadUInt16(); spawns.push_back(MK64::ActorSpawnData({ x, y, z, id })); } return std::make_shared(spawns); }