#pragma once #include "../BaseFactory.h" namespace MK64 { struct ActorSpawnData { int16_t x; int16_t y; int16_t z; uint16_t id; }; class SpawnDataData : public IParsedData { public: std::vector mSpawns; explicit SpawnDataData(std::vector spawns) : mSpawns(spawns) {} }; class SpawnDataHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class SpawnDataBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class SpawnDataCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class SpawnDataFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; std::optional> parse_modding(std::vector& buffer, YAML::Node& data) override { return std::nullopt; } inline std::unordered_map> GetExporters() override { return { REGISTER(Code, SpawnDataCodeExporter) REGISTER(Header, SpawnDataHeaderExporter) REGISTER(Binary, SpawnDataBinaryExporter) }; } bool SupportModdedAssets() override { return false; } }; }