#include "AudioHeaderFactory.h" #include #include "Companion.h" #include "AIFCDecode.h" #include "spdlog/spdlog.h" #include /* ExportResult AudioAIFCExporter::Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) { auto samples = AudioManager::Instance->get_samples(); int temp = 0; for(auto& sample : samples){ std::string dpath = Companion::Instance->GetOutputPath() + "/" + (*replacement); if(!exists(fs::path(dpath).parent_path())){ create_directories(fs::path(dpath).parent_path()); } std::ofstream file(dpath + "_bank_" + std::to_string(++temp) + ".aiff", std::ios::binary); LUS::BinaryWriter aifc = LUS::BinaryWriter(); AudioConverter::SampleV0ToAIFC(sample, aifc); LUS::BinaryWriter aiff = LUS::BinaryWriter(); write_aiff(aifc.ToVector(), aiff); aifc.Close(); aiff.Finish(file); file.close(); // SPDLOG_INFO("Exported {}", dpath + "_bank_" + std::to_string(temp) + ".aiff"); SPDLOG_INFO("sample_{}:", temp); SPDLOG_INFO(" type: NAUDIO:V0:SAMPLE"); SPDLOG_INFO(" id: {}\n", temp); } return std::nullopt; } */ std::optional> AudioHeaderFactory::parse(std::vector& buffer, YAML::Node& data) { AudioManager::Instance->initialize(buffer, data); return std::make_shared(); }