#pragma once #include #include "AudioContext.h" class NSampleData : public IParsedData { public: uint32_t codec : 4; uint32_t medium : 2; uint32_t unk : 1; uint32_t isRelocated : 1; uint32_t size : 24; uint32_t sampleAddr; uint32_t loop; uint32_t book; // Custom fields uint32_t sampleBankId; uint32_t sampleRate; float tuning; }; class NSampleHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class NSampleBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class NSampleCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class NSampleModdingExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class NSampleXMLExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; #ifdef BUILD_UI class NSampleFactoryUI : public BaseFactoryUI { public: float GetItemHeight(const ParseResultData& data) override; void DrawUI(const ParseResultData& data) override; }; #endif class NSampleFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; inline std::unordered_map> GetExporters() override { return { REGISTER(Header, NSampleHeaderExporter) REGISTER(Binary, NSampleBinaryExporter) REGISTER(Code, NSampleCodeExporter) REGISTER(Modding, NSampleModdingExporter) REGISTER(XML, NSampleXMLExporter) }; } bool SupportModdedAssets() override { return true; } };