#include "SequenceFactory.h" #include "Companion.h" #include "utils/Decompressor.h" #include "AudioContext.h" ExportResult NSequenceHeaderExporter::Export(std::ostream& write, std::shared_ptr raw, std::string& entryName, YAML::Node& node, std::string* replacement) { const auto symbol = GetSafeNode(node, "symbol", entryName); if (Companion::Instance->IsOTRMode()) { write << "static const ALIGN_ASSET(2) char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n"; return std::nullopt; } write << "extern u8 " << symbol << "[];\n"; return std::nullopt; } ExportResult NSequenceCodeExporter::Export(std::ostream& write, std::shared_ptr raw, std::string& entryName, YAML::Node& node, std::string* replacement) { auto symbol = GetSafeNode(node, "symbol", entryName); auto offset = GetSafeNode(node, "offset"); auto data = std::static_pointer_cast(raw)->mBuffer; if (Companion::Instance->IsOTRMode()) { write << "static const ALIGN_ASSET(2) char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n"; return std::nullopt; } write << GetSafeNode(node, "ctype", "u8") << " " << symbol << "[] = {\n" << tab_t; for (int i = 0; i < data.size(); i++) { if ((i % 15 == 0) && i != 0) { write << "\n" << tab_t; } write << "0x" << std::hex << std::setw(2) << std::setfill('0') << (int)data[i] << ", "; } write << "\n};\n"; if (Companion::Instance->IsDebug()) { write << "// size: 0x" << std::hex << std::uppercase << data.size() << "\n"; } return offset + data.size(); } ExportResult NSequenceModdingExporter::Export(std::ostream& write, std::shared_ptr raw, std::string& entryName, YAML::Node& node, std::string* replacement) { auto writer = LUS::BinaryWriter(); auto data = std::static_pointer_cast(raw)->mBuffer; *replacement += ".m64"; writer.Write((char*)data.data(), data.size()); writer.Finish(write); return std::nullopt; } ExportResult NSequenceBinaryExporter::Export(std::ostream& write, std::shared_ptr raw, std::string& entryName, YAML::Node& node, std::string* replacement) { auto writer = LUS::BinaryWriter(); auto data = std::static_pointer_cast(raw)->mBuffer; auto offset = GetSafeNode(node, "offset"); WriteHeader(writer, Torch::ResourceType::Sequence, 2); // seqDataSize + raw bytes (matches Shipwright V2 binary layout) writer.Write((uint32_t)data.size()); writer.Write((char*)data.data(), data.size()); // Sequence metadata from the audio table entry uint8_t medium = 0; uint8_t cachePolicy = 0; uint8_t seqNumber = 0; auto& seqTable = AudioContext::tables[AudioTableType::SEQ_TABLE]; auto it = seqTable.entries.find(offset - seqTable.offset); if (it != seqTable.entries.end()) { medium = (uint8_t)it->second.medium; cachePolicy = (uint8_t)it->second.cachePolicy; } // Derive seqNumber from the entry's position in the table uint32_t idx = 0; for (auto& [entryOffset, entry] : seqTable.entries) { if (entryOffset == (offset - seqTable.offset)) break; idx++; } seqNumber = (uint8_t)idx; writer.Write(seqNumber); writer.Write(medium); writer.Write(cachePolicy); // numFonts and fonts[] — SF64 uses a separate gSeqFontTable blob at runtime, // so we write numFonts=0 here; the font loading path reads from that blob. writer.Write((uint32_t)0); for (int i = 0; i < 16; i++) { writer.Write((uint8_t)0); } writer.Finish(write); return std::nullopt; } std::optional> NSequenceFactory::parse(std::vector& buffer, YAML::Node& node) { auto size = GetSafeNode(node, "size"); auto [_, segment] = Decompressor::AutoDecode(node, buffer, size); return std::make_shared(segment.data, segment.size); } std::optional> NSequenceFactory::parse_modding(std::vector& buffer, YAML::Node& node) { return std::make_shared(buffer.data(), buffer.size()); }