#pragma once #include "factories/BaseFactory.h" #include "OoTSkeletonTypes.h" namespace OoT { class OoTLimbBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class OoTLimbFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; std::unordered_map> GetExporters() override { return { REGISTER(Binary, OoTLimbBinaryExporter) }; } private: static size_t GetLimbDataSize(OoTLimbType type); void ParseLimbHeader(LUS::BinaryReader& reader, OoTLimbData& limb); void ParseCurveLimb(LUS::BinaryReader& reader, OoTLimbData& limb, const std::string& symbol); void ParseLegacyLimb(LUS::BinaryReader& reader, OoTLimbData& limb, const std::string& symbol); void ParseStandardLimb(LUS::BinaryReader& reader, OoTLimbData& limb, const std::string& symbol); void ParseLODLimb(LUS::BinaryReader& reader, OoTLimbData& limb, const std::string& symbol); void ParseSkinLimb(LUS::BinaryReader& reader, std::vector& buffer, OoTLimbData& limb, const std::string& symbol); void ParseAnimatedSkinData(std::vector& buffer, uint32_t skinSegmentAddr, OoTLimbData& limb, const std::string& symbol); void ParseSkinVertices(std::vector& buffer, uint32_t addr, uint16_t count, std::vector& out); void ParseSkinTransformations(std::vector& buffer, uint32_t addr, uint16_t count, std::vector& out); }; } // namespace OoT