#include "StoryImageFactory.h" #include "Companion.h" #include "spdlog/spdlog.h" // PM64 story image factory for intro sequence graphics // Handles CI8 images with palettes and IA8 images without palettes // // Data layout for CI8 (has_palette=true): // - Image data: width * height bytes (CI8 indexed) // - Palette: 256 colors * 2 bytes = 512 bytes (RGBA5551) // // Data layout for IA8 (has_palette=false): // - Image data: width * height bytes (IA8) // // Output format: [image data][palette if CI8] // NOTE: Palette is kept in big-endian format because libultraship's Fast3D // interpreter reads palette data as big-endian (see interpreter.cpp line 749, 785-786) std::optional> PM64StoryImageFactory::parse(std::vector& buffer, YAML::Node& node) { auto offset = GetSafeNode(node, "offset"); auto width = GetSafeNode(node, "width"); auto height = GetSafeNode(node, "height"); auto hasPalette = GetSafeNode(node, "has_palette"); size_t imageSize = width * height; // CI8 or IA8 = 1 byte per pixel size_t paletteSize = hasPalette ? 512 : 0; // 256 colors * 2 bytes size_t totalSize = imageSize + paletteSize; if (offset + totalSize > buffer.size()) { SPDLOG_ERROR("PM64:STORY_IMAGE: Data at offset 0x{:X} exceeds buffer size (need {} bytes, have {})", offset, totalSize, buffer.size() - offset); return std::nullopt; } std::vector result(totalSize); // Copy image data and palette directly (no byte swapping) // CI8/IA8 image data is byte-based so endianness doesn't matter // Palette is kept big-endian as the interpreter expects it that way std::memcpy(result.data(), buffer.data() + offset, totalSize); return std::make_shared(result); } ExportResult PM64StoryImageBinaryExporter::Export(std::ostream& write, std::shared_ptr raw, std::string& entryName, YAML::Node& node, std::string* replacement) { auto writer = LUS::BinaryWriter(); auto data = std::static_pointer_cast(raw)->mBuffer; // Write as Blob type - game loads as raw binary WriteHeader(writer, Torch::ResourceType::Blob, 0); writer.Write(static_cast(data.size())); writer.Write(reinterpret_cast(data.data()), data.size()); writer.Finish(write); return std::nullopt; } ExportResult PM64StoryImageHeaderExporter::Export(std::ostream& write, std::shared_ptr raw, std::string& entryName, YAML::Node& node, std::string* replacement) { const auto symbol = GetSafeNode(node, "symbol", entryName); if (Companion::Instance->IsOTRMode()) { write << "static const ALIGN_ASSET(2) char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n"; return std::nullopt; } write << "extern u8 " << symbol << "[];\n"; return std::nullopt; }