#pragma once #include "../BaseFactory.h" #include "types/Vec3D.h" namespace SF64 { struct CollisionPoly { Vec3s tri; int16_t unk_06; Vec3s norm; int16_t unk_0E; int32_t dist; }; class ColPolyData : public IParsedData { public: std::vector mPolys; std::vector mMesh; ColPolyData(std::vector polys, std::vector mesh); }; class ColPolyHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class ColPolyBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class ColPolyCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class ColPolyFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; inline std::unordered_map> GetExporters() override { return { REGISTER(Code, ColPolyCodeExporter) REGISTER(Header, ColPolyHeaderExporter) REGISTER(Binary, ColPolyBinaryExporter) }; } }; }