#include "EnvironmentFactory.h" #include "spdlog/spdlog.h" #include "Companion.h" #include "utils/Decompressor.h" #include "utils/TorchUtils.h" #define VALUE_TO_ENUM(val, enumname, fallback) (Companion::Instance->GetEnumFromValue(enumname, val).value_or("/*" + std::string(fallback) + " */ " + std::to_string(val))); SF64::EnvironmentData::EnvironmentData(int32_t type, int32_t ground, uint16_t bgColor, uint16_t seqId, int32_t fogR, int32_t fogG, int32_t fogB, int32_t fogN, int32_t fogF, Vec3f lightDir, int32_t lightR, int32_t lightG, int32_t lightB, int32_t ambR, int32_t ambG, int32_t ambB): mType(type), mGround(ground), mBgColor(bgColor), mSeqId(seqId), mFogR(fogR), mFogG(fogG), mFogB(fogB), mFogN(fogN), mFogF(fogF), mLightDir(lightDir), mLightR(lightR), mLightG(lightG), mLightB(lightB), mAmbR(ambR), mAmbG(ambG), mAmbB(ambB) { } ExportResult SF64::EnvironmentHeaderExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement) { const auto symbol = GetSafeNode(node, "symbol", entryName); if(Companion::Instance->IsOTRMode()){ write << "static const ALIGN_ASSET(2) char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n"; return std::nullopt; } write << "extern Environment " << symbol << ";\n"; return std::nullopt; } ExportResult SF64::EnvironmentCodeExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement ) { const auto symbol = GetSafeNode(node, "symbol", entryName); const auto offset = GetSafeNode(node, "offset"); auto env = std::static_pointer_cast(raw); write << "Environment " << symbol << " = {\n"; write << fourSpaceTab; auto type = VALUE_TO_ENUM(env->mType, "LevelType", "LEVELTYPE_UNK"); write << type << ", "; auto ground = VALUE_TO_ENUM(env->mGround, "GroundType", "GROUND_UNK"); write << ground << ", "; write << "0x" << std::hex << std::uppercase << env->mBgColor << ", "; if (env->mSeqId == 0xFFFF) { write << "SEQ_ID_NONE, "; } else { auto seqId = Companion::Instance->GetEnumFromValue("BgmSeqIds", env->mSeqId & 0xFF).value_or("/* SEQ_ID_UNK */ " + std::to_string(env->mSeqId)); write << seqId << ((env->mSeqId < 0x8000) ? "" : " | SEQ_FLAG") << ", "; } write << std::dec << env->mFogR << ", "; write << env->mFogG << ", "; write << env->mFogB << ", "; write << env->mFogN << ", "; write << env->mFogF << ", "; write << env->mLightDir << ", "; write << env->mLightR << ", "; write << env->mLightG << ", "; write << env->mLightB << ", "; write << env->mAmbR << ", "; write << env->mAmbG << ", "; write << env->mAmbB << ",\n"; write << "};\n"; return offset + sizeof(EnvironmentData); } ExportResult SF64::EnvironmentBinaryExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement ) { auto writer = LUS::BinaryWriter(); auto environment = std::static_pointer_cast(raw); WriteHeader(writer, Torch::ResourceType::Environment, 0); writer.Write(environment->mType); writer.Write(environment->mGround); writer.Write(environment->mBgColor); writer.Write(environment->mSeqId); writer.Write(environment->mFogR); writer.Write(environment->mFogG); writer.Write(environment->mFogB); writer.Write(environment->mFogN); writer.Write(environment->mFogF); writer.Write(environment->mLightDir.x); writer.Write(environment->mLightDir.y); writer.Write(environment->mLightDir.z); writer.Write(environment->mLightR); writer.Write(environment->mLightG); writer.Write(environment->mLightB); writer.Write(environment->mAmbR); writer.Write(environment->mAmbG); writer.Write(environment->mAmbB); writer.Finish(write); return std::nullopt; } std::optional> SF64::EnvironmentFactory::parse(std::vector& buffer, YAML::Node& node) { auto [_, segment] = Decompressor::AutoDecode(node, buffer, sizeof(SF64::EnvironmentData)); LUS::BinaryReader reader(segment.data, segment.size); reader.SetEndianness(Torch::Endianness::Big); Vec3f lightDir; int32_t type = reader.ReadInt32(); int32_t ground = reader.ReadInt32(); uint16_t bgColor = reader.ReadUInt16(); uint16_t seqId = reader.ReadUInt16(); int32_t fogR = reader.ReadInt32(); int32_t fogG = reader.ReadInt32(); int32_t fogB = reader.ReadInt32(); int32_t fogN = reader.ReadInt32(); int32_t fogF = reader.ReadInt32(); lightDir.x = reader.ReadFloat(); lightDir.y = reader.ReadFloat(); lightDir.z = reader.ReadFloat(); int32_t lightR = reader.ReadInt32(); int32_t lightG = reader.ReadInt32(); int32_t lightB = reader.ReadInt32(); int32_t ambR = reader.ReadInt32(); int32_t ambG = reader.ReadInt32(); int32_t ambB = reader.ReadInt32(); return std::make_shared(type, ground, bgColor, seqId, fogR, fogG, fogB, fogN, fogF, lightDir, lightR, lightG, lightB, ambR, ambG, ambB); }