#pragma once #include #include "types/Vec3D.h" namespace SF64 { class EnvironmentData : public IParsedData { public: int32_t mType; int32_t mGround; uint16_t mBgColor; uint16_t mSeqId; int32_t mFogR; int32_t mFogG; int32_t mFogB; int32_t mFogN; int32_t mFogF; Vec3f mLightDir; int32_t mLightR; int32_t mLightG; int32_t mLightB; int32_t mAmbR; int32_t mAmbG; int32_t mAmbB; EnvironmentData(int32_t type, int32_t ground, uint16_t bgColor, uint16_t seqId, int32_t fogR, int32_t fogG, int32_t fogB, int32_t fogN, int32_t fogF, Vec3f lightDir, int32_t lightR, int32_t lightG, int32_t lightB, int32_t ambR, int32_t ambG, int32_t ambB); }; class EnvironmentHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class EnvironmentBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class EnvironmentCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class EnvironmentXMLExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class EnvironmentFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; bool CanPreviewCode() override { return true; } inline std::unordered_map> GetExporters() override { return { REGISTER(XML, EnvironmentXMLExporter) REGISTER(Code, EnvironmentCodeExporter) REGISTER(Header, EnvironmentHeaderExporter) REGISTER(Binary, EnvironmentBinaryExporter) }; } bool SupportModdedAssets() override { return true; } }; }