#pragma once #include #include "types/Vec3D.h" namespace SF64 { struct ObjectInit { /* 0x00 */ float zPos1; /* 0x04 */ int16_t zPos2; /* 0x06 */ int16_t xPos; /* 0x08 */ int16_t yPos; /* 0x0A */ Vec3s rot; /* 0x10 */ int16_t id; }; class ObjInitData : public IParsedData { public: std::vector mObjInit; explicit ObjInitData(std::vector objInit) : mObjInit(objInit) {} }; class ObjInitHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class ObjInitBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class ObjInitCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class ObjInitXMLExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class ObjInitFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; bool CanPreviewCode() override { return true; } inline std::unordered_map> GetExporters() override { return { REGISTER(Header, ObjInitHeaderExporter) REGISTER(Binary, ObjInitBinaryExporter) REGISTER(Code, ObjInitCodeExporter) REGISTER(XML, ObjInitXMLExporter) }; } bool SupportModdedAssets() override { return true; } }; }