#include "SkeletonFactory.h" #include "spdlog/spdlog.h" #include "Companion.h" #include "utils/Decompressor.h" #include "utils/TorchUtils.h" #define NUM(x, w) std::dec << std::setfill(' ') << std::setw(w) << x // #define NUM_JOINT(x) std::dec << std::setfill(' ') << std::setw(5) << x #define FLOAT(x, w, p) std::dec << std::setfill(' ') << std::setw(w) << std::fixed << std::setprecision(p) << x SF64::LimbData::LimbData(uint32_t addr, uint32_t dList, Vec3f trans, Vec3s rot, uint32_t sibling, uint32_t child, int index): mAddr(addr), mDList(dList), mTrans(trans), mRot(rot), mSibling(sibling), mChild(child), mIndex(index) { } ExportResult SF64::SkeletonHeaderExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement) { const auto symbol = GetSafeNode(node, "symbol", entryName); if(Companion::Instance->IsOTRMode()){ write << "static const char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n"; return std::nullopt; } write << "extern Limb* " << symbol << "[];\n"; return std::nullopt; } ExportResult SF64::SkeletonCodeExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement ) { const auto symbol = GetSafeNode(node, "symbol", entryName); const auto offset = GetSafeNode(node, "offset"); auto skeleton = std::static_pointer_cast(raw); auto limbs = skeleton->mSkeleton; std::sort(limbs.begin(), limbs.end(), [](SF64::LimbData a, SF64::LimbData b) {return a.mAddr < b.mAddr;}); std::map limbDict; limbDict[0] = "NULL"; for(SF64::LimbData limb : limbs) { std::ostringstream limbDefaultName; auto limbOffset = ASSET_PTR(limb.mAddr); limbDefaultName << symbol << "_limb_" << std::dec << limb.mIndex << "_" << std::uppercase << std::hex << limbOffset; limbDict[limb.mAddr] = limbDefaultName.str(); } for(SF64::LimbData limb : limbs) { write << "Limb " << limbDict[limb.mAddr] << " = {\n"; write << fourSpaceTab; if(limb.mDList == 0) { write << "NULL, "; } else { auto dec = Companion::Instance->GetNodeByAddr(limb.mDList); if(dec.has_value()){ auto node = std::get<1>(dec.value()); auto symbol = GetSafeNode(node, "symbol"); write << symbol << ", "; } else { write << "0x" << std::uppercase << std::hex << limb.mDList << ", "; } } write << FLOAT(limb.mTrans, 0, limb.mTrans.precision()) << ", "; write << std::dec << limb.mRot << ", "; write << ((limb.mSibling != 0) ? "&" : "") << limbDict[limb.mSibling] << ", "; write << ((limb.mChild != 0) ? "&" : "") << limbDict[limb.mChild] << ",\n"; write << "};\n\n"; } write << "Limb* " << symbol << "[] = {"; for(int i = 0; i <= skeleton->mSkeleton.size(); i++) { if ((i % 4) == 0) { write << "\n" << fourSpaceTab; } if (i == skeleton->mSkeleton.size()) { write << "NULL, "; } else { write << "&" << limbDict[skeleton->mSkeleton[i].mAddr] << ", "; } } write << "\n};\n"; if (Companion::Instance->IsDebug()) { write << "// Limbs: " << std::dec << skeleton->mSkeleton.size() << "\n"; } return OffsetEntry { limbs[0].mAddr, static_cast(limbs[0].mAddr + skeleton->mSkeleton.size() * 0x24 + 4) }; } ExportResult SF64::SkeletonBinaryExporter::Export(std::ostream &write, std::shared_ptr raw, std::string& entryName, YAML::Node &node, std::string* replacement ) { return std::nullopt; } std::optional> SF64::SkeletonFactory::parse(std::vector& buffer, YAML::Node& node) { std::vector skeleton; std::map limbDict; auto [root, segment] = Decompressor::AutoDecode(node, buffer, 0x1000); LUS::BinaryReader reader(segment.data, segment.size); reader.SetEndianness(LUS::Endianness::Big); auto limbAddr = reader.ReadUInt32(); auto limbIndex = 0; while(limbAddr != 0) { YAML::Node limbNode; Vec3f trans; Vec3s rot; limbNode["offset"] = limbAddr; DecompressedData limbDataRaw = Decompressor::AutoDecode(limbNode, buffer, 0x20); LUS::BinaryReader limbReader(limbDataRaw.segment.data, limbDataRaw.segment.size); limbReader.SetEndianness(LUS::Endianness::Big); auto dListAddr = limbReader.ReadUInt32(); trans.x = limbReader.ReadFloat(); trans.y = limbReader.ReadFloat(); trans.z = limbReader.ReadFloat(); rot.x = limbReader.ReadInt16(); rot.y = limbReader.ReadInt16(); rot.z = limbReader.ReadInt16(); auto rw = limbReader.ReadInt16(); auto siblingAddr = limbReader.ReadUInt32(); auto childAddr = limbReader.ReadUInt32(); if(dListAddr != 0 && (SEGMENT_NUMBER(dListAddr) == SEGMENT_NUMBER(limbAddr))) { YAML::Node dListNode; dListNode["type"] = "GFX"; dListNode["offset"] = dListAddr; Companion::Instance->AddAsset(dListNode); } skeleton.push_back(LimbData(limbAddr, dListAddr, trans, rot, siblingAddr, childAddr, limbIndex)); limbAddr = reader.ReadUInt32(); limbIndex++; } return std::make_shared(skeleton); }