#pragma once #include #include "types/Vec3D.h" namespace SF64 { class LimbData : public IParsedData { public: uint32_t mAddr; uint32_t mDList; Vec3f mTrans; Vec3s mRot; uint32_t mSibling; uint32_t mChild; int mIndex; LimbData(uint32_t addr, uint32_t dList, Vec3f trans, Vec3s rot, uint32_t sibling, uint32_t child, int index); }; class SkeletonData : public IParsedData { public: std::vector mSkeleton; explicit SkeletonData(std::vector skeleton) : mSkeleton(skeleton) {} }; class SkeletonHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class SkeletonBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class SkeletonCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class SkeletonFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; inline std::unordered_map> GetExporters() override { return { REGISTER(Code, SkeletonCodeExporter) REGISTER(Header, SkeletonHeaderExporter) REGISTER(Binary, SkeletonBinaryExporter) }; } }; }