#pragma once #include "factories/BaseFactory.h" #include "types/Vec3D.h" namespace SF64 { class TriangleData : public IParsedData { public: std::vector mTris; std::vector mMeshNodes; TriangleData(std::vector tris, std::vector meshNodes); }; class TriangleHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class TriangleBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class TriangleCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class TriangleFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; bool CanPreviewCode() override { return true; } inline std::unordered_map> GetExporters() override { return { REGISTER(Code, TriangleCodeExporter) REGISTER(Header, TriangleHeaderExporter) REGISTER(Binary, TriangleBinaryExporter) }; } }; }