#pragma once #include #include "geo/GeoCommand.h" #include #include typedef std::variant GeoArgument; enum class GeoArgumentType { U8, S8, U16, S16, U32, S32, U64, VEC2F, VEC3F, VEC3S, VEC3I, VEC4F, VEC4S, STRING }; namespace SM64 { struct GeoCommand { GeoOpcode opcode; std::vector arguments; bool skipped; }; class GeoLayout : public IParsedData { public: std::vector commands; explicit GeoLayout(std::vector commands) : commands(std::move(commands)) {} }; class GeoCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class GeoHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class GeoBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class GeoLayoutFactory : public BaseFactory { public: GeoLayoutFactory(); bool CanPreviewCode() override { return true; } std::optional> parse(std::vector& buffer, YAML::Node& data) override; std::unordered_map> GetExporters() override { return { REGISTER(Header, GeoHeaderExporter) REGISTER(Binary, GeoBinaryExporter) REGISTER(Code, GeoCodeExporter) }; } }; #ifdef BUILD_UI // Previews the geo layout as an assembled model: the node tree is flattened // into per-part display lists rendered via Fast3D. class GeoLayoutFactoryUI : public BaseFactoryUI { public: float GetItemHeight(const ParseResultData& data) override; void DrawUI(const ParseResultData& data) override; }; #endif }