#pragma once #include "factories/BaseFactory.h" #include "level/LevelCommand.h" typedef std::variant LevelArgument; enum class LevelArgumentType { U8, S8, U16, S16, U32, S32, F32, PTR }; namespace SM64 { struct LevelCommand { LevelOpcode opcode; std::vector arguments; LevelCommand(LevelOpcode opcode, std::vector arguments) : opcode(opcode), arguments(arguments) {} }; class LevelScriptData : public IParsedData { public: std::vector mCommands; LevelScriptData(std::vector commands) : mCommands(std::move(commands)) {} }; class LevelScriptHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class LevelScriptBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class LevelScriptCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class LevelScriptFactory : public BaseFactory { public: bool CanPreviewCode() override { return true; } std::optional> parse(std::vector& buffer, YAML::Node& data) override; inline std::unordered_map> GetExporters() override { return { REGISTER(Code, LevelScriptCodeExporter) REGISTER(Header, LevelScriptHeaderExporter) REGISTER(Binary, LevelScriptBinaryExporter) }; } }; }