#pragma once #include "factories/BaseFactory.h" #include "types/Vec3D.h" namespace SM64 { class MovtexQuadData : public IParsedData { public: std::vector> mMovtexQuads; MovtexQuadData(std::vector> movtexQuads) : mMovtexQuads(std::move(movtexQuads)) {} }; class MovtexQuadHeaderExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class MovtexQuadBinaryExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class MovtexQuadCodeExporter : public BaseExporter { ExportResult Export(std::ostream& write, std::shared_ptr data, std::string& entryName, YAML::Node& node, std::string* replacement) override; }; class MovtexQuadFactory : public BaseFactory { public: std::optional> parse(std::vector& buffer, YAML::Node& data) override; bool CanPreviewCode() override { return true; } inline std::unordered_map> GetExporters() override { return { REGISTER(Code, MovtexQuadCodeExporter) REGISTER(Header, MovtexQuadHeaderExporter) REGISTER(Binary, MovtexQuadBinaryExporter) }; } }; }