#include "TorchUtils.h" #include #include #include #include "spdlog/spdlog.h" namespace fs = std::filesystem; uint32_t Torch::translate(const uint32_t offset) { if(SEGMENT_NUMBER(offset) > 0x01) { auto segment = SEGMENT_NUMBER(offset); const auto addr = Companion::Instance->GetFileOffsetFromSegmentedAddr(segment); if(!addr.has_value()) { SPDLOG_ERROR("Segment data missing from game config\nPlease add an entry for segment {}", segment); throw std::runtime_error("Failed to find offset"); } return addr.value() + SEGMENT_OFFSET(offset); } return offset; } int getFileDepth(const fs::path& base, const fs::path& p) { return std::distance(base.begin(), p.begin()); } std::vector Torch::getRecursiveEntries(const fs::path baseDir) { std::vector result; for (const auto& entry : fs::recursive_directory_iterator(baseDir)) { result.push_back(entry); } std::sort(result.begin(), result.end(), [](const fs::directory_entry& a, const fs::directory_entry& b) { std::string nameA = a.path().parent_path().string(); std::string nameB = b.path().parent_path().string(); int depthA = std::distance(a.path().begin(), a.path().end()); int depthB = std::distance(b.path().begin(), b.path().end()); if (nameA != nameB) return nameA < nameB; return depthA < depthB; }); return result; }