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Torch
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#include <MapFactory.h>
Public Attributes | |
| int32_t | x: 5 |
| int32_t | y: 5 |
| int32_t | z: 5 |
| uint32_t | prop1Cnt: 6 |
| uint32_t | prop2Cnt: 6 |
| uint32_t | unk0_4: 5 |
| std::vector< NodeProp > | nodeProps |
| std::vector< Prop > | props |
CubeData: one cell of the 32×32×32 spatial partition grid
x/y/z are 5-bit grid coords (0-31). unk0_4 splits the NodeProps: [0..unk0_4) are regular spawns, [unk0_4..prop1Cnt) are events.