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Torch
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#include <SpriteFactory.h>
Public Attributes | |
| int16_t | x |
| int16_t | y |
| int16_t | w |
| int16_t | h |
| int16_t | unkA |
| int16_t | unkC |
| int16_t | unkE |
| int16_t | unk10 |
| int16_t | unk12 |
One frame's header out of the ROM sprite struct. This is BKSpriteFrame in the decomp.