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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">// struct Painting ttm_slide_painting = {</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment">// /* id */ 0x0000,</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment">// /* Image Count */ 0x02,</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment">// /* Texture Type */ PAINTING_IMAGE,</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment">// /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment">// /* Ripple Status */ 0x00,</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment">// /* Rotation */ 0.0f, 90.0f,</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment">// /* Position */ 3072.0f, 921.6f, -819.2f,</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment">// /* curr passive entry */</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment">// /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment">// /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment">// /* Ripple Rate */ 0.0f, 0.24f, 0.14f,</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment">// /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment">// /* Curr Ripple Timer */ 0.0f,</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment">// /* Curr Ripple x, y */ 0.0f, 0.0f,</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment">// /* Normal DList */ ttm_seg7_painting_dl_07012E98,</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment">// /* Texture Maps */ ttm_seg7_painting_texture_maps_07012E88,</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment">// /* Textures */ ttm_seg7_painting_textures_07012EF8,</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment">// /* Texture w, h */ 64, 32,</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment">// /* Ripple DList */ ttm_seg7_painting_dl_07012430,</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="comment">// /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="comment">// /* Alpha */ 0xFF,</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="comment">// /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */</span></div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="comment">// /* Size */ 460.8f,</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="comment">// };</span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#include "factories/BaseFactory.h"</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="preprocessor">#define PAINTING_IMAGE 0</span></div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="preprocessor">#define PAINTING_ENV_MAP 1</span></div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor">#define RIPPLE_TRIGGER_PROXIMITY 10</span></div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span><span class="preprocessor">#define RIPPLE_TRIGGER_CONTINUOUS 20</span></div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="keyword">namespace </span>SM64 {</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
<div class="foldopen" id="foldopen00039" data-start="{" data-end="};">
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="classSM64_1_1Painting.html"> 39</a></span><span class="keyword">class </span>Painting : <span class="keyword">public</span> <a class="code hl_class" href="classIParsedData.html">IParsedData</a> {</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> int16_t id;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> int8_t imageCount;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> int8_t textureType;</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> int8_t lastFloor;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> int8_t currFloor;</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> int8_t floorEntered;</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> int8_t state;</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="keywordtype">float</span> pitch;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="keywordtype">float</span> yaw;</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keywordtype">float</span> posX;</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="keywordtype">float</span> posY;</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="keywordtype">float</span> posZ;</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="keywordtype">float</span> currRippleMag;</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keywordtype">float</span> passiveRippleMag;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordtype">float</span> entryRippleMag;</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <span class="keywordtype">float</span> rippleDecay;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <span class="keywordtype">float</span> passiveRippleDecay;</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <span class="keywordtype">float</span> entryRippleDecay;</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keywordtype">float</span> currRippleRate;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> <span class="keywordtype">float</span> passiveRippleRate;</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="keywordtype">float</span> entryRippleRate;</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> <span class="keywordtype">float</span> dispersionFactor;</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> <span class="keywordtype">float</span> passiveDispersionFactor;</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <span class="keywordtype">float</span> entryDispersionFactor;</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keywordtype">float</span> rippleTimer;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="keywordtype">float</span> rippleX;</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> <span class="keywordtype">float</span> rippleY;</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> uint32_t normalDisplayList;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> uint32_t textureMaps;</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> uint32_t textureArray;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> int16_t textureWidth;</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> int16_t textureHeight;</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> uint32_t rippleDisplayList;</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> int8_t rippleTrigger;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> uint8_t alpha;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> int8_t marioWasUnder;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> int8_t marioIsUnder;</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> int8_t marioWentUnder;</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <span class="keywordtype">float</span> size;</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> </div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> Painting(</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> int16_t <span class="keywordtype">id</span>,</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> int8_t imageCount,</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> int8_t textureType,</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> int8_t lastFloor, int8_t currFloor, int8_t floorEntered,</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> int8_t state,</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="keywordtype">float</span> pitch, <span class="keywordtype">float</span> yaw,</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> <span class="keywordtype">float</span> posX, <span class="keywordtype">float</span> posY, <span class="keywordtype">float</span> posZ,</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> <span class="keywordtype">float</span> currRippleMag, <span class="keywordtype">float</span> passiveRippleMag, <span class="keywordtype">float</span> entryRippleMag,</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <span class="keywordtype">float</span> rippleDecay, <span class="keywordtype">float</span> passiveRippleDecay, <span class="keywordtype">float</span> entryRippleDecay,</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> <span class="keywordtype">float</span> currRippleRate, <span class="keywordtype">float</span> passiveRippleRate, <span class="keywordtype">float</span> entryRippleRate,</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <span class="keywordtype">float</span> dispersionFactor, <span class="keywordtype">float</span> passiveDispersionFactor, <span class="keywordtype">float</span> entryDispersionFactor,</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <span class="keywordtype">float</span> rippleTimer,</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> <span class="keywordtype">float</span> rippleX, <span class="keywordtype">float</span> rippleY,</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> uint32_t normalDisplayList,</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> uint32_t textureMaps,</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> uint32_t textureArray,</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> int16_t textureWidth, int16_t textureHeight,</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> uint32_t rippleDisplayList,</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> int8_t rippleTrigger,</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> uint8_t alpha,</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> int8_t marioWasUnder, int8_t marioIsUnder, int8_t marioWentUnder,</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> <span class="keywordtype">float</span> size</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> ) :</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> id(<span class="keywordtype">id</span>),</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> imageCount(imageCount),</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> textureType(textureType),</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> lastFloor(lastFloor), currFloor(currFloor), floorEntered(floorEntered),</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> state(state),</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> pitch(pitch), yaw(yaw),</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> posX(posX), posY(posY), posZ(posZ),</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> currRippleMag(currRippleMag), passiveRippleMag(passiveRippleMag), entryRippleMag(entryRippleMag),</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> rippleDecay(rippleDecay), passiveRippleDecay(passiveRippleDecay), entryRippleDecay(entryRippleDecay),</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> currRippleRate(currRippleRate), passiveRippleRate(passiveRippleRate), entryRippleRate(entryRippleRate),</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> dispersionFactor(dispersionFactor), passiveDispersionFactor(passiveDispersionFactor), entryDispersionFactor(entryDispersionFactor),</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> rippleTimer(rippleTimer),</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> rippleX(rippleX), rippleY(rippleY),</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> normalDisplayList(normalDisplayList),</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> textureMaps(textureMaps),</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> textureArray(textureArray),</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> textureWidth(textureWidth), textureHeight(textureHeight),</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> rippleDisplayList(rippleDisplayList),</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> rippleTrigger(rippleTrigger),</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> alpha(alpha),</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> marioWasUnder(marioWasUnder), marioIsUnder(marioIsUnder), marioWentUnder(marioWentUnder),</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> size(size)</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> {}</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span>};</div>
</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
<div class="foldopen" id="foldopen00130" data-start="{" data-end="};">
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"><a class="line" href="classSM64_1_1PaintingHeaderExporter.html"> 130</a></span><span class="keyword">class </span><a class="code hl_class" href="classSM64_1_1PaintingHeaderExporter.html">PaintingHeaderExporter</a> : <span class="keyword">public</span> <a class="code hl_class" href="classBaseExporter.html">BaseExporter</a> {</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span>};</div>
</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> </div>
<div class="foldopen" id="foldopen00134" data-start="{" data-end="};">
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"><a class="line" href="classSM64_1_1PaintingBinaryExporter.html"> 134</a></span><span class="keyword">class </span><a class="code hl_class" href="classSM64_1_1PaintingBinaryExporter.html">PaintingBinaryExporter</a> : <span class="keyword">public</span> <a class="code hl_class" href="classBaseExporter.html">BaseExporter</a> {</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span>};</div>
</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> </div>
<div class="foldopen" id="foldopen00138" data-start="{" data-end="};">
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"><a class="line" href="classSM64_1_1PaintingCodeExporter.html"> 138</a></span><span class="keyword">class </span><a class="code hl_class" href="classSM64_1_1PaintingCodeExporter.html">PaintingCodeExporter</a> : <span class="keyword">public</span> <a class="code hl_class" href="classBaseExporter.html">BaseExporter</a> {</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span>};</div>
</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> </div>
<div class="foldopen" id="foldopen00142" data-start="{" data-end="};">
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"><a class="line" href="classSM64_1_1PaintingFactory.html"> 142</a></span><span class="keyword">class </span><a class="code hl_class" href="classSM64_1_1PaintingFactory.html">PaintingFactory</a> : <span class="keyword">public</span> <a class="code hl_class" href="classBaseFactory.html">BaseFactory</a> {</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> <span class="keywordtype">bool</span> CanPreviewCode()<span class="keyword"> override </span>{</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> }</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> <span class="keyword">inline</span> std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters()<span class="keyword"> override </span>{</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> <span class="keywordflow">return</span> {</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> REGISTER(Code, <a class="code hl_class" href="classSM64_1_1PaintingCodeExporter.html">PaintingCodeExporter</a>)</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> REGISTER(Header, <a class="code hl_class" href="classSM64_1_1PaintingHeaderExporter.html">PaintingHeaderExporter</a>)</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> REGISTER(Binary, <a class="code hl_class" href="classSM64_1_1PaintingBinaryExporter.html">PaintingBinaryExporter</a>)</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> };</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> }</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span>};</div>
</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span>}</div>
<div class="ttc" id="aclassBaseExporter_html"><div class="ttname"><a href="classBaseExporter.html">BaseExporter</a></div><div class="ttdef"><b>Definition</b> BaseFactory.h:95</div></div>
<div class="ttc" id="aclassBaseFactory_html"><div class="ttname"><a href="classBaseFactory.html">BaseFactory</a></div><div class="ttdef"><b>Definition</b> BaseFactory.h:101</div></div>
<div class="ttc" id="aclassIParsedData_html"><div class="ttname"><a href="classIParsedData.html">IParsedData</a></div><div class="ttdef"><b>Definition</b> BaseFactory.h:87</div></div>
<div class="ttc" id="aclassSM64_1_1PaintingBinaryExporter_html"><div class="ttname"><a href="classSM64_1_1PaintingBinaryExporter.html">SM64::PaintingBinaryExporter</a></div><div class="ttdef"><b>Definition</b> PaintingFactory.h:134</div></div>
<div class="ttc" id="aclassSM64_1_1PaintingCodeExporter_html"><div class="ttname"><a href="classSM64_1_1PaintingCodeExporter.html">SM64::PaintingCodeExporter</a></div><div class="ttdef"><b>Definition</b> PaintingFactory.h:138</div></div>
<div class="ttc" id="aclassSM64_1_1PaintingFactory_html"><div class="ttname"><a href="classSM64_1_1PaintingFactory.html">SM64::PaintingFactory</a></div><div class="ttdef"><b>Definition</b> PaintingFactory.h:142</div></div>
<div class="ttc" id="aclassSM64_1_1PaintingHeaderExporter_html"><div class="ttname"><a href="classSM64_1_1PaintingHeaderExporter.html">SM64::PaintingHeaderExporter</a></div><div class="ttdef"><b>Definition</b> PaintingFactory.h:130</div></div>
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