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#include "TextureFactory.h"
#include "utils/MIODecoder.h"
#include "spdlog/spdlog.h"
namespace fs = std::filesystem;
static const std::unordered_map <std::string, TextureType> gTextureTypes = {
{ "RGBA16", TextureType::RGBA16bpp },
{ "RGBA32", TextureType::RGBA32bpp },
{ "IA1", TextureType::GrayscaleAlpha4bpp },
{ "IA4", TextureType::GrayscaleAlpha4bpp },
{ "IA8", TextureType::GrayscaleAlpha8bpp },
{ "IA16", TextureType::GrayscaleAlpha16bpp },
};
bool TextureFactory::process(LUS::BinaryWriter* writer, YAML::Node& data, std::vector<uint8_t>& buffer) {
auto format = data["format"].as<std::string>();
auto width = data["width"].as<uint32_t>();
auto height = data["height"].as<uint32_t>();
auto size = data["size"].as<size_t>();
auto offset = data["offset"].as<size_t>();
if(!gTextureTypes.contains(format)) {
return false;
}
TextureType type = gTextureTypes.at(format);
WRITE_HEADER(LUS::ResourceType::Texture, 0);
WRITE_U32(type);
WRITE_U32(width);
WRITE_U32(height);
if(data["mio0"]){
auto mio0 = data["mio0"].as<size_t>();
auto decoded = MIO0Decoder::Decode(buffer, offset);
WRITE_U32(size);
WRITE_ARRAY(decoded.data() + mio0, size);
} else {
WRITE_U32(size);
WRITE_ARRAY(buffer.data() + offset, size);
}
SPDLOG_INFO("Texture: {} {}x{} {}", format, width, height, size);
SPDLOG_INFO("Offset: {}", offset);
SPDLOG_INFO("Has MIO0: {}", data["mio0"] ? "true" : "false");
return true;
}
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