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#pragma once
#include "../BaseFactory.h"
#include "types/Vec3D.h"
namespace SF64 {
struct ObjectInit {
/* 0x00 */ float zPos1;
/* 0x04 */ int16_t zPos2;
/* 0x06 */ int16_t xPos;
/* 0x08 */ int16_t yPos;
/* 0x0A */ Vec3s rot;
/* 0x10 */ int16_t id;
};
class ObjInitData : public IParsedData {
public:
std::vector<ObjectInit> mObjInit;
explicit ObjInitData(std::vector<ObjectInit> objInit) : mObjInit(objInit) {}
};
class ObjInitHeaderExporter : public BaseExporter {
void Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class ObjInitBinaryExporter : public BaseExporter {
void Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class ObjInitCodeExporter : public BaseExporter {
void Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class ObjInitFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) override {
return std::nullopt;
}
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Header, ObjInitHeaderExporter)
REGISTER(Binary, ObjInitBinaryExporter)
REGISTER(Code, ObjInitCodeExporter)
};
}
bool SupportModdedAssets() override { return false; }
};
}
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