1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
#pragma once
#include "../BaseFactory.h"
#include "types/Vec3D.h"
namespace SF64 {
class LimbData : public IParsedData {
public:
uint32_t mAddr;
uint32_t mDList;
Vec3f mTrans;
Vec3s mRot;
uint32_t mSibling;
uint32_t mChild;
int mIndex;
LimbData(uint32_t addr, uint32_t dList, Vec3f trans, Vec3s rot, uint32_t sibling, uint32_t child, int index);
};
class SkeletonData : public IParsedData {
public:
std::vector<LimbData> mSkeleton;
explicit SkeletonData(std::vector<LimbData> skeleton) : mSkeleton(skeleton) {}
};
class SkeletonHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class SkeletonBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class SkeletonCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class SkeletonFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Code, SkeletonCodeExporter)
REGISTER(Header, SkeletonHeaderExporter)
REGISTER(Binary, SkeletonBinaryExporter)
};
}
};
}
|