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#include "Decompressor.h"

#include <stdexcept>
#include "spdlog/spdlog.h"
#include <Companion.h>

extern "C" {
#include <libmio0/mio0.h>
}

std::unordered_map<uint32_t, DataChunk*> gCachedChunks;

DataChunk* Decompressor::Decode(const std::vector<uint8_t>& buffer, const uint32_t offset, const CompressionType type) {

    if(gCachedChunks.contains(offset)){
        return gCachedChunks[offset];
    }

    const unsigned char* in_buf = buffer.data() + offset;

	switch (type) {
        case CompressionType::MIO0: {
            mio0_header_t head;
            if(!mio0_decode_header(in_buf, &head)){
                throw std::runtime_error("Failed to decode MIO0 header");
            }

            const auto decompressed = new uint8_t[head.dest_size];
            mio0_decode(in_buf, decompressed, nullptr);
            gCachedChunks[offset] = new DataChunk{ decompressed, head.dest_size };
            return gCachedChunks[offset];
        }
        default:
            throw std::runtime_error("Unknown compression type");
    }
}

DecompressedData Decompressor::AutoDecode(YAML::Node& node, std::vector<uint8_t>& buffer, std::optional<size_t> manualSize) {

    if(!node["offset"]){
        throw std::runtime_error("Failed to find offset");
    }

    auto offset = node["offset"].as<uint32_t>();

    CompressionType type = Companion::Instance->GetCurrCompressionType();

    switch(type) {
        case CompressionType::MIO0:
        {
            auto fileOffset = TranslateAddr(offset, true);
            offset = IS_SEGMENTED(offset) ? SEGMENT_OFFSET(offset) : offset;

            auto decoded = Decode(buffer, fileOffset, CompressionType::MIO0);
            auto size = node["size"] ? node["size"].as<size_t>() : manualSize.value_or(decoded->size - offset);
            return {
                .root = decoded,
                .segment = { decoded->data + offset, size }
            };
        }
        case CompressionType::YAY0:
            throw std::runtime_error("Found compressed yay0 segment.\nDecompression of yay0 has not been implemented yet.");
            break;
        case CompressionType::YAZ0:
            throw std::runtime_error("Found compressed yaz0 segment.\nDecompression of yaz0 has not been implemented yet.");
            break;
        case CompressionType::None:
        {
            auto fileOffset = TranslateAddr(offset);

            auto size = node["size"] ? node["size"].as<size_t>() : manualSize.value_or(buffer.size() - fileOffset);

            return {
                .root = nullptr,
                .segment = { buffer.data() + fileOffset, size }
            };
        }
    }

    throw std::runtime_error("Auto decode could not find a compression type nor uncompressed segment.\nThis is one of those issues that should never really happen.");
}

uint32_t Decompressor::TranslateAddr(uint32_t addr, bool baseAddress){
    if(IS_SEGMENTED(addr)){
        const auto segment = Companion::Instance->GetFileOffsetFromSegmentedAddr(SEGMENT_NUMBER(addr));
        if(!segment.has_value()) {
            SPDLOG_ERROR("Segment data missing from game config\nPlease add an entry for segment {}", SEGMENT_NUMBER(addr));
            return 0;
        }

        return segment.value() + (!baseAddress ? SEGMENT_OFFSET(addr) : 0);
    }

    const auto vramEntry = Companion::Instance->GetCurrentVRAM();

    if(vramEntry.has_value()){
        const auto vram = vramEntry.value();

        if(addr >= vram.addr){
            return vram.offset + (addr - vram.addr);
        }
    }

    return addr;
}

bool Decompressor::IsSegmented(uint32_t addr) {
    if(IS_SEGMENTED(addr)){
        const auto segment = Companion::Instance->GetFileOffsetFromSegmentedAddr(SEGMENT_NUMBER(addr));

        if(!segment.has_value()) {
            SPDLOG_ERROR("Segment data missing from game config\nPlease add an entry for segment {}", SEGMENT_NUMBER(addr));
            return false;
        }

        return true;
    }

    return false;
}

void Decompressor::ClearCache() {
    for(auto& [key, value] : gCachedChunks){
        delete value->data;
    }
    gCachedChunks.clear();
}