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<title>ZAPDTR, branch JackMaster</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>Update old names to newer ones (#305)</title>
<updated>2023-10-17T03:56:49+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-10-17T03:56:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=094e797349c86d0baef4a624962f4287aefdfef2'/>
<id>094e797349c86d0baef4a624962f4287aefdfef2</id>
<content type='text'>
* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</content>
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* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</pre>
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</content>
</entry>
<entry>
<title>Update OoT and MM's cutscene names (#303)</title>
<updated>2023-10-08T19:27:57+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-10-08T19:27:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=338e35f89afc905399ad90c952d154ae7b20bf75'/>
<id>338e35f89afc905399ad90c952d154ae7b20bf75</id>
<content type='text'>
* progress

* fixed non-matching issues

* moved the enums to their own file &amp; improvements

* format

* split MM and OoT

* more cleanup

* initial MM update

* MM improvements

* format

* class/function name update

* reduce the amount of zeroes (match)

* enum rename

* format

* removed hardcoded enums for OoT

* review 1

* remove mm hardcoded enums

* format

* ActorCutscene -&gt; CutsceneEntry
CutsceneEntry -&gt; CutsceneScriptEntry

* format

* some changes in (actor) cutsceneentry

* config "CutsceneEnumData" -&gt; "EnumData"

* add ``else if``s inside ``ConfigFunc_EnumData``

* more ``else if``s

* removed reference in ``~CutsceneCommand``</content>
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<pre>
* progress

* fixed non-matching issues

* moved the enums to their own file &amp; improvements

* format

* split MM and OoT

* more cleanup

* initial MM update

* MM improvements

* format

* class/function name update

* reduce the amount of zeroes (match)

* enum rename

* format

* removed hardcoded enums for OoT

* review 1

* remove mm hardcoded enums

* format

* ActorCutscene -&gt; CutsceneEntry
CutsceneEntry -&gt; CutsceneScriptEntry

* format

* some changes in (actor) cutsceneentry

* config "CutsceneEnumData" -&gt; "EnumData"

* add ``else if``s inside ``ConfigFunc_EnumData``

* more ``else if``s

* removed reference in ``~CutsceneCommand``</pre>
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</content>
</entry>
<entry>
<title>readme typo (#301)</title>
<updated>2023-09-13T23:01:32+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-09-13T23:01:32+00:00</published>
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</entry>
<entry>
<title>Support for compiling on MacOS 10.14 (#300)</title>
<updated>2023-08-09T22:45:38+00:00</updated>
<author>
<name>Robin Allen</name>
<email>r@foon.uk</email>
</author>
<published>2023-08-09T22:45:38+00:00</published>
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<entry>
<title>Add missing #include &lt;unordered_map&gt; (#299)</title>
<updated>2023-08-08T23:51:22+00:00</updated>
<author>
<name>Robin Allen</name>
<email>r@foon.uk</email>
</author>
<published>2023-08-08T23:51:22+00:00</published>
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</entry>
<entry>
<title>Ignore warning args in ParseArgs (#298)</title>
<updated>2023-07-26T21:13:35+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-07-26T21:13:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=505024b33eb1fcd00e3e9bb71f1355fa2ae6e9cf'/>
<id>505024b33eb1fcd00e3e9bb71f1355fa2ae6e9cf</id>
<content type='text'>
* Ignore warning args in ParseArgs

* length check</content>
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* Ignore warning args in ParseArgs

* length check</pre>
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</content>
</entry>
<entry>
<title>Updated to use clang-format-14 (#297)</title>
<updated>2023-07-20T23:34:07+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-07-20T23:34:07+00:00</published>
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</entry>
<entry>
<title>Sign player anim data (#296)</title>
<updated>2023-07-09T01:49:18+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-07-09T01:49:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=b62d38046dbc6618b5eb433a0a29560e02bf43a9'/>
<id>b62d38046dbc6618b5eb433a0a29560e02bf43a9</id>
<content type='text'>
* Sign player anim data

* Add comment

* better way of getting negative values</content>
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* Sign player anim data

* Add comment

* better way of getting negative values</pre>
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</entry>
<entry>
<title>Some cleanup and refactoring (#295)</title>
<updated>2023-05-31T02:07:11+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-31T02:07:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=bd87285d719e738a8baee8f11d4d6ffce0ab24a0'/>
<id>bd87285d719e738a8baee8f11d4d6ffce0ab24a0</id>
<content type='text'>
* Cleaned up Main and improved documentation

* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile

* Fixed compile issue</content>
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* Cleaned up Main and improved documentation

* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile

* Fixed compile issue</pre>
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</content>
</entry>
<entry>
<title>Cam data Fixes (#294)</title>
<updated>2023-05-25T01:38:23+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-05-25T01:38:23+00:00</published>
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<id>55bb75eaa6ebf95858931e1557ed90105a150d80</id>
<content type='text'>
* Detects the right amount of entries but doesn't extract points.

* It works but its bad.

* Fixed something?

* Cleanups

* segptr_t

* Final fixes.

* Fixes.</content>
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* Detects the right amount of entries but doesn't extract points.

* It works but its bad.

* Fixed something?

* Cleanups

* segptr_t

* Final fixes.

* Fixes.</pre>
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</content>
</entry>
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