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<title>ZAPDTR, branch soh-macready</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
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<entry>
<title>Fix JP GC CE dma table offset (#30)</title>
<updated>2025-03-30T17:19:41+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2025-03-30T17:19:41+00:00</published>
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<entry>
<title>NTSC Support (#26)</title>
<updated>2025-03-28T15:46:53+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2025-03-28T15:46:53+00:00</published>
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* extract jp text

* fix msgptr initialisation

* Fix jp text extraction

* use ntsc 1.2 file list</content>
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* extract jp text

* fix msgptr initialisation

* Fix jp text extraction

* use ntsc 1.2 file list</pre>
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</content>
</entry>
<entry>
<title>Fixed f3dex2 conflicts with libultraship (#25)</title>
<updated>2024-05-27T18:59:51+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-05-27T18:59:51+00:00</published>
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<entry>
<title>support lus fetching stb (#22)</title>
<updated>2024-05-03T14:41:30+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-05-03T14:41:30+00:00</published>
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<entry>
<title>detangle utils (#21)</title>
<updated>2024-05-02T02:25:33+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-05-02T02:25:33+00:00</published>
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</entry>
<entry>
<title>support ripping out unused stuff (#20)</title>
<updated>2024-04-07T20:27:58+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-04-07T20:27:58+00:00</published>
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<entry>
<title>Place shared scenes in their own location (#16)</title>
<updated>2023-11-05T17:23:45+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-11-05T17:23:45+00:00</published>
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<id>eff29036118349e142ee8efca80fd975a2a2b6ff</id>
<content type='text'>
* separate shard scenes from dungeon scenes when generating headers

* use regex for only main dungeons</content>
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* separate shard scenes from dungeon scenes when generating headers

* use regex for only main dungeons</pre>
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<entry>
<title>move exporter arg parsing higher and rename to custom otr (#14)</title>
<updated>2023-10-25T03:21:23+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-10-25T03:21:23+00:00</published>
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<entry>
<title>add xml definitions for all textures (#3161)</title>
<updated>2023-09-10T17:22:24+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-09-10T17:22:24+00:00</published>
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<entry>
<title>Add extraction support for ByteSwapped and LittleEndian formats (#3042)</title>
<updated>2023-09-10T17:20:58+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-09-10T17:20:58+00:00</published>
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* add extraction support for byteswapped and littleendian formats

* update linux/mac scripts to handle v64 and n64</content>
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* add extraction support for byteswapped and littleendian formats

* update linux/mac scripts to handle v64 and n64</pre>
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