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<title>ZAPDTR/ExporterTest, branch JackMaster</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
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<entry>
<title>Update old names to newer ones (#305)</title>
<updated>2023-10-17T03:56:49+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-10-17T03:56:49+00:00</published>
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<id>094e797349c86d0baef4a624962f4287aefdfef2</id>
<content type='text'>
* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</content>
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* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</pre>
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</content>
</entry>
<entry>
<title>Updated to use clang-format-14 (#297)</title>
<updated>2023-07-20T23:34:07+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-07-20T23:34:07+00:00</published>
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</entry>
<entry>
<title>Cam data Fixes (#294)</title>
<updated>2023-05-25T01:38:23+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-05-25T01:38:23+00:00</published>
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<id>55bb75eaa6ebf95858931e1557ed90105a150d80</id>
<content type='text'>
* Detects the right amount of entries but doesn't extract points.

* It works but its bad.

* Fixed something?

* Cleanups

* segptr_t

* Final fixes.

* Fixes.</content>
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* Detects the right amount of entries but doesn't extract points.

* It works but its bad.

* Fixed something?

* Cleanups

* segptr_t

* Final fixes.

* Fixes.</pre>
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</content>
</entry>
<entry>
<title>Cleanups (#273)</title>
<updated>2022-12-07T00:01:48+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-12-07T00:01:48+00:00</published>
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</entry>
<entry>
<title>ActorList file node.</title>
<updated>2022-10-25T14:47:22+00:00</updated>
<author>
<name>louist103</name>
<email>louist103@gmail.com</email>
</author>
<published>2022-10-25T14:47:22+00:00</published>
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<entry>
<title>Surface types</title>
<updated>2022-08-04T20:58:10+00:00</updated>
<author>
<name>louist103</name>
<email>louist103@gmail.com</email>
</author>
<published>2022-08-04T20:58:10+00:00</published>
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</entry>
<entry>
<title>it works</title>
<updated>2022-07-31T02:18:11+00:00</updated>
<author>
<name>Louis</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-07-14T01:42:53+00:00</published>
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</entry>
<entry>
<title>add collision poly (#246)</title>
<updated>2022-04-07T03:23:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-04-07T03:23:21+00:00</published>
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<pre>
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</entry>
<entry>
<title>Mac fixes (#217)</title>
<updated>2021-12-14T05:30:58+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>73679967+EllipticEllipsis@users.noreply.github.com</email>
</author>
<published>2021-12-14T05:30:58+00:00</published>
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<id>50242eca96a9c36fd84f438bab24548e73b42303</id>
<content type='text'>
* Fix makefiles

* Fixed-width type printing macros to suppress warnings

* Update readme</content>
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* Fix makefiles

* Fixed-width type printing macros to suppress warnings

* Update readme</pre>
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</content>
</entry>
<entry>
<title>ZResource::GetSourceOutputCode no longer returns a string (#209)</title>
<updated>2021-12-01T01:09:32+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2021-12-01T01:09:32+00:00</published>
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<id>a3363333d809e8089a55efc3ea32eaea9ddb8d8c</id>
<content type='text'>
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* GetSourceOutputCode no longer uses strings, and some overrides were removed.

* Removed redundant GetSourceOutputHeader

* Fixed MSVC issue

* Changed libpng nuget package due to compilation issues. Other minor tweaks.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</content>
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<pre>
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* GetSourceOutputCode no longer uses strings, and some overrides were removed.

* Removed redundant GetSourceOutputHeader

* Fixed MSVC issue

* Changed libpng nuget package due to compilation issues. Other minor tweaks.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</pre>
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