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<title>ZAPDTR/ZAP2/ZRoom/Commands/SetExitList.cpp, branch develop</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
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<entry>
<title>ZAP2 project renamed to ZAPD (#27)</title>
<updated>2020-12-31T00:25:06+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2020-12-31T00:25:06+00:00</published>
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<entry>
<title>Did some housecleaning</title>
<updated>2020-12-27T15:15:32+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-12-27T15:15:32+00:00</published>
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<entry>
<title>Fixed some newline weirdness with code output.</title>
<updated>2020-09-30T22:11:53+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-09-30T22:11:53+00:00</published>
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<entry>
<title>- Updated how declarations are defined, removing the need for externs and allowing for more "intelligent" decisions to be made by the program depending on  the contents of the declaration.</title>
<updated>2020-09-30T19:29:48+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-09-30T19:29:48+00:00</published>
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<id>19ae94e8018248542e38559083c8ea4631d9c0c9</id>
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- Added in ZHierarchies, used for object skeletons.
- Textures are now compiled into .c.inc files and #include'd
- Added intermediette file formats to simplify file conversion process (for eventual modding support).
- Simplified various DList Macros
- Cleaned up a bunch of code, removing redundancies.
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- Added in ZHierarchies, used for object skeletons.
- Textures are now compiled into .c.inc files and #include'd
- Added intermediette file formats to simplify file conversion process (for eventual modding support).
- Simplified various DList Macros
- Cleaned up a bunch of code, removing redundancies.
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</content>
</entry>
<entry>
<title>Added in support for "Normal" animations.</title>
<updated>2020-06-01T18:36:49+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-06-01T18:36:49+00:00</published>
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<entry>
<title>Fixed up a bunch of non matching issues</title>
<updated>2020-04-17T01:04:54+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-04-17T01:04:54+00:00</published>
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<entry>
<title>Added in support for alternate headers. Fixed up a few issues with textures, got a few more scenes matching.</title>
<updated>2020-02-18T12:24:57+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-02-18T12:24:57+00:00</published>
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<entry>
<title>Room decompilation mostly complete. Several rooms/scenes tested and matching.</title>
<updated>2020-02-17T12:48:20+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-02-17T12:48:20+00:00</published>
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<entry>
<title>- Converted texture and room output to C</title>
<updated>2020-01-20T01:08:10+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-01-20T01:08:10+00:00</published>
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<content type='text'>
- Updated makefile to detect source changes.
- WIP work on command line parameters.
- Significant work on room "decompilation".
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- Updated makefile to detect source changes.
- WIP work on command line parameters.
- Significant work on room "decompilation".
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