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<title>ZAPDTR/ZAP2/ZTexture.cpp, branch develop</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
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<title>ZAP2 project renamed to ZAPD (#27)</title>
<updated>2020-12-31T00:25:06+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
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<published>2020-12-31T00:25:06+00:00</published>
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<title>Added compiler def for assimp usage</title>
<updated>2020-12-22T14:32:35+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-12-22T14:32:35+00:00</published>
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<entry>
<title>Removed unfinished code</title>
<updated>2020-12-22T13:59:37+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
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<published>2020-12-22T13:59:37+00:00</published>
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<title>Added assimp library. Work on adding in FBX support. Fixed some matching issues.</title>
<updated>2020-12-22T13:53:36+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-12-22T13:53:36+00:00</published>
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<title>Fixed several matching issues.</title>
<updated>2020-10-31T06:06:52+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-10-31T06:06:52+00:00</published>
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<entry>
<title>- Updated how declarations are defined, removing the need for externs and allowing for more "intelligent" decisions to be made by the program depending on  the contents of the declaration.</title>
<updated>2020-09-30T19:29:48+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-09-30T19:29:48+00:00</published>
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- Added in ZHierarchies, used for object skeletons.
- Textures are now compiled into .c.inc files and #include'd
- Added intermediette file formats to simplify file conversion process (for eventual modding support).
- Simplified various DList Macros
- Cleaned up a bunch of code, removing redundancies.
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- Added in ZHierarchies, used for object skeletons.
- Textures are now compiled into .c.inc files and #include'd
- Added intermediette file formats to simplify file conversion process (for eventual modding support).
- Simplified various DList Macros
- Cleaned up a bunch of code, removing redundancies.
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<entry>
<title>Added in support for "Normal" animations.</title>
<updated>2020-06-01T18:36:49+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-06-01T18:36:49+00:00</published>
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<entry>
<title>Significant performance optimizations.</title>
<updated>2020-05-26T23:30:13+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-05-26T23:30:13+00:00</published>
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<entry>
<title>Cleaned up some code, fixed a matching issue.</title>
<updated>2020-05-20T19:02:10+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-05-20T19:02:10+00:00</published>
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<entry>
<title>Fixed a few matching issues, experimented with model importation.</title>
<updated>2020-04-29T21:43:36+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2020-04-29T21:43:36+00:00</published>
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