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<title>ZAPDTR/ZAPD/HighLevel/HLAnimationIntermediette.cpp, branch develop</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>Exporter Support Added (#127)</title>
<updated>2021-08-05T09:11:24+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2021-08-05T09:11:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=82bd27604a4c8f8c1f01f9c2f54c87fab103c39f'/>
<id>82bd27604a4c8f8c1f01f9c2f54c87fab103c39f</id>
<content type='text'>
* Initial exporter implementation

* Updated to use static library.

* minor cleanup

* Cleaned things up a bit

* Fixed merge issues

* Minor commenting

* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)

* Cleaned some stuff up

* Additional cleanup

* Removed some commented out code

* Fixed compilation issues

* Cleanup

* Fixed merge issues

* Got rid of unused windows.h includes

* Cleanup

* Fixed warning

* Removed additional redundancies

* Cleanup

* Fixed merge issues

* Fixed some compiler issues, added makefile for exportertest.

* Removed redundancies and clang formatted

* Made sure exportertest compiles with C++17

* Moved certain files into new "Utils" folder.

* GetExporterMap uses a reference now

* Minor fixes and updates.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</content>
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<pre>
* Initial exporter implementation

* Updated to use static library.

* minor cleanup

* Cleaned things up a bit

* Fixed merge issues

* Minor commenting

* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)

* Cleaned some stuff up

* Additional cleanup

* Removed some commented out code

* Fixed compilation issues

* Cleanup

* Fixed merge issues

* Got rid of unused windows.h includes

* Cleanup

* Fixed warning

* Removed additional redundancies

* Cleanup

* Fixed merge issues

* Fixed some compiler issues, added makefile for exportertest.

* Removed redundancies and clang formatted

* Made sure exportertest compiles with C++17

* Moved certain files into new "Utils" folder.

* GetExporterMap uses a reference now

* Minor fixes and updates.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Check XML resource attributes (#126)</title>
<updated>2021-05-27T00:04:02+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-05-27T00:04:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=4410b554e835ab7844c8eb78fd54fa3842d50f16'/>
<id>4410b554e835ab7844c8eb78fd54fa3842d50f16</id>
<content type='text'>
* register attibutes

* fix array problems

* cutscene problems

* Set inner

* fix merge

* ups

* Run format

* small cleaning

* A small blob cleanup

* Simplify the logic a bit

* ups

* Fix merge problem

* Fix merge issues

* Fix merge issues

* fix merge-produced type

* Fix merge issues

* run format and update easteregg

* register ZPath attributes

* dumb problems

* How dumb can I be?

* future proof change

* empty commit

* Check if Width and Height attributes of ZTexture has only decimal digits</content>
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<pre>
* register attibutes

* fix array problems

* cutscene problems

* Set inner

* fix merge

* ups

* Run format

* small cleaning

* A small blob cleanup

* Simplify the logic a bit

* ups

* Fix merge problem

* Fix merge issues

* Fix merge issues

* fix merge-produced type

* Fix merge issues

* run format and update easteregg

* register ZPath attributes

* dumb problems

* How dumb can I be?

* future proof change

* empty commit

* Check if Width and Height attributes of ZTexture has only decimal digits</pre>
</div>
</content>
</entry>
<entry>
<title>Add const to most functions that need it and remove all "using namespace std" (#132)</title>
<updated>2021-05-08T16:27:38+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-05-08T16:27:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=a357277e412b5e8f0f2f0578c7d7d213e8744c8d'/>
<id>a357277e412b5e8f0f2f0578c7d7d213e8744c8d</id>
<content type='text'>
* started on basic type errors

* Done. For now

* remove libgfxd binary

* const

* no more namespace std

* revert alloca

* re add a few missing consts</content>
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<pre>
* started on basic type errors

* Done. For now

* remove libgfxd binary

* const

* no more namespace std

* revert alloca

* re add a few missing consts</pre>
</div>
</content>
</entry>
<entry>
<title>Removed a bunch of old commented out code. (#114)</title>
<updated>2021-04-16T00:40:22+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2021-04-16T00:40:22+00:00</published>
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<id>3628110528eaca4fc6ccce2db2941f6588a8d48f</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Refactoring and various features added (#108)</title>
<updated>2021-04-13T11:49:30+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2021-04-13T11:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=420508d2d872e8653081d95a43bf2ad8f85d894c'/>
<id>420508d2d872e8653081d95a43bf2ad8f85d894c</id>
<content type='text'>
* ZAPD prints out git hash

* Refactor: ZResource constructor sets parent always.
ZOverlay also no longer a ZResource, since it did not make much sense.

* Organized ZResource a bit

* A number of bug fixes, cleanup, and feature improvements.

* Prepping for legacy dlist disasm

* Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile.

* Merge with upstream

* Finished ZFile refactor, and other tidying.

* Fixed up merge issues

* Minor cleanup

* Got rid of libgfxd_win.a

* Fixed matching issue

* Fixed up a few bugs

* Fixed issue with exceptions

* Fixed up merge issues with ZPrerender, along with cleaning up some code

* Additional cleanup

* Fixed merge issues with ZMtx and fixed a bug with ZDisplayList

* Fixes based on PR feedback

* run clang-format (#7)

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Fixed merge issues with Roz's PR

* Misc fixes

* Fixed MM bug, removed redundant file.

* Removed some commented out code

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;
Co-authored-by: Anghelo Carvajal &lt;anghelo.carvajal.14@sansano.usm.cl&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ZAPD prints out git hash

* Refactor: ZResource constructor sets parent always.
ZOverlay also no longer a ZResource, since it did not make much sense.

* Organized ZResource a bit

* A number of bug fixes, cleanup, and feature improvements.

* Prepping for legacy dlist disasm

* Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile.

* Merge with upstream

* Finished ZFile refactor, and other tidying.

* Fixed up merge issues

* Minor cleanup

* Got rid of libgfxd_win.a

* Fixed matching issue

* Fixed up a few bugs

* Fixed issue with exceptions

* Fixed up merge issues with ZPrerender, along with cleaning up some code

* Additional cleanup

* Fixed merge issues with ZMtx and fixed a bug with ZDisplayList

* Fixes based on PR feedback

* run clang-format (#7)

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Fixed merge issues with Roz's PR

* Misc fixes

* Fixed MM bug, removed redundant file.

* Removed some commented out code

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;
Co-authored-by: Anghelo Carvajal &lt;anghelo.carvajal.14@sansano.usm.cl&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add a clang-format config and reformat all source files (#63)</title>
<updated>2021-03-20T09:17:39+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-20T09:17:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=4751db5c9ee0a25a26379ca5b44efad72215d256'/>
<id>4751db5c9ee0a25a26379ca5b44efad72215d256</id>
<content type='text'>
* build: Add genbuildinfo as a dependency for ZAPD object files

* Add a clang-format config and reformat all source files

The existing code style is mostly preserved; this just makes formatting
more consistent and prevents lines from getting too long.

* Fix missing includes</content>
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<pre>
* build: Add genbuildinfo as a dependency for ZAPD object files

* Add a clang-format config and reformat all source files

The existing code style is mostly preserved; this just makes formatting
more consistent and prevents lines from getting too long.

* Fix missing includes</pre>
</div>
</content>
</entry>
<entry>
<title>Final Warning pass (#99)</title>
<updated>2021-03-20T07:45:24+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-03-20T07:45:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=963a282dc10036f367a2cb09bb5651aefc73d2a4'/>
<id>963a282dc10036f367a2cb09bb5651aefc73d2a4</id>
<content type='text'>
* started on basic type errors

* Done. For now

* remove libgfxd binary

* Fix Clang Warnings

* Fix2

* Fix rollback of #92 and missed warning in ZCutscene.cpp

* ?

* add stdexcept to ZResource

* Fix make clean

* PR fixes

* Fix make file stuff

* Remove many more errors and remove -Wall

* Turns out Globals was used

* Final pass

Co-authored-by: Fig02 &lt;fig02srl@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* started on basic type errors

* Done. For now

* remove libgfxd binary

* Fix Clang Warnings

* Fix2

* Fix rollback of #92 and missed warning in ZCutscene.cpp

* ?

* add stdexcept to ZResource

* Fix make clean

* PR fixes

* Fix make file stuff

* Remove many more errors and remove -Wall

* Turns out Globals was used

* Final pass

Co-authored-by: Fig02 &lt;fig02srl@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Added in support for player animations (#40)</title>
<updated>2021-01-02T00:33:17+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2021-01-02T00:33:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=a29291d139764b251536282b3fd716ffa877e3d7'/>
<id>a29291d139764b251536282b3fd716ffa877e3d7</id>
<content type='text'>
* Added in support for Player Animations

* Fixed up a bunch of non matching issues</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Added in support for Player Animations

* Fixed up a bunch of non matching issues</pre>
</div>
</content>
</entry>
<entry>
<title>ZAP2 project renamed to ZAPD (#27)</title>
<updated>2020-12-31T00:25:06+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2020-12-31T00:25:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=27c17b20d38a72b7a8016852fa85311dcdc40f11'/>
<id>27c17b20d38a72b7a8016852fa85311dcdc40f11</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
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