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<title>ZAPDTR/ZAPD/ImageBackend.h, branch master</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>Extract palette data from external file (#249)</title>
<updated>2022-06-02T17:20:36+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-06-02T17:20:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=f54f2fa96bfc476a15fcc3ebcd6124bc19164fcd'/>
<id>f54f2fa96bfc476a15fcc3ebcd6124bc19164fcd</id>
<content type='text'>
* WIP

* Done

* Fix

* Fixes

* More fixes

* Fixes for backgrounds.

* Roman's fixes and format.

* Update docs and use tinyxml function for validation.

* Update docs/zapd_extraction_xml_reference.md

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* move tlut texture data to stack variable

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</content>
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<pre>
* WIP

* Done

* Fix

* Fixes

* More fixes

* Fixes for backgrounds.

* Roman's fixes and format.

* Update docs and use tinyxml function for validation.

* Update docs/zapd_extraction_xml_reference.md

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* move tlut texture data to stack variable

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Exporter Support Added (#127)</title>
<updated>2021-08-05T09:11:24+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2021-08-05T09:11:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=82bd27604a4c8f8c1f01f9c2f54c87fab103c39f'/>
<id>82bd27604a4c8f8c1f01f9c2f54c87fab103c39f</id>
<content type='text'>
* Initial exporter implementation

* Updated to use static library.

* minor cleanup

* Cleaned things up a bit

* Fixed merge issues

* Minor commenting

* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)

* Cleaned some stuff up

* Additional cleanup

* Removed some commented out code

* Fixed compilation issues

* Cleanup

* Fixed merge issues

* Got rid of unused windows.h includes

* Cleanup

* Fixed warning

* Removed additional redundancies

* Cleanup

* Fixed merge issues

* Fixed some compiler issues, added makefile for exportertest.

* Removed redundancies and clang formatted

* Made sure exportertest compiles with C++17

* Moved certain files into new "Utils" folder.

* GetExporterMap uses a reference now

* Minor fixes and updates.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial exporter implementation

* Updated to use static library.

* minor cleanup

* Cleaned things up a bit

* Fixed merge issues

* Minor commenting

* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)

* Cleaned some stuff up

* Additional cleanup

* Removed some commented out code

* Fixed compilation issues

* Cleanup

* Fixed merge issues

* Got rid of unused windows.h includes

* Cleanup

* Fixed warning

* Removed additional redundancies

* Cleanup

* Fixed merge issues

* Fixed some compiler issues, added makefile for exportertest.

* Removed redundancies and clang formatted

* Made sure exportertest compiles with C++17

* Moved certain files into new "Utils" folder.

* GetExporterMap uses a reference now

* Minor fixes and updates.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Change image library to `libpng` and improve how palettized textures are extracted (#133)</title>
<updated>2021-05-07T21:35:00+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-05-07T21:35:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=547c9b200d1dff745dee694c20a9f9e8e409a11d'/>
<id>547c9b200d1dff745dee694c20a9f9e8e409a11d</id>
<content type='text'>
* trying to change to libpng

* It works again!

* move the libpng abstraction to another file

* GetBytesPerPixel

* I'm dumb

* fix warnings and remove dead code

* Fix CRC being called multiples times and clean up code

* textureDataRaw

* code clean

* Optimizations and removal of redundant data moves

* ups

* run format

* use fs::path more

* i'm dumb again

* Add a Readme

* remove texDeclarations

* handle tluts better

* vtx change and set segment file

* small changes

* Fix ZAPD ignoring textures declared in a scene in the XML

* small cleanup before tluts

* paletted images are broken

* kinda works for automatic textures

* fix automatic ci

* TEXTURE_DEBUG

* Remove extra `-j`

* Fix extraction of ci4

* Finally palettes OK

* ups

* Move textures map to ZFile

* Fix intersection warnings

* Add `TlutOffset` attribute

* Move Tlut declaration to a later step

* Hopefully the last cleanup of this branch

* Run format

* Always calc hash

* run format

* Delete stb

* fix merge issues

* run format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* trying to change to libpng

* It works again!

* move the libpng abstraction to another file

* GetBytesPerPixel

* I'm dumb

* fix warnings and remove dead code

* Fix CRC being called multiples times and clean up code

* textureDataRaw

* code clean

* Optimizations and removal of redundant data moves

* ups

* run format

* use fs::path more

* i'm dumb again

* Add a Readme

* remove texDeclarations

* handle tluts better

* vtx change and set segment file

* small changes

* Fix ZAPD ignoring textures declared in a scene in the XML

* small cleanup before tluts

* paletted images are broken

* kinda works for automatic textures

* fix automatic ci

* TEXTURE_DEBUG

* Remove extra `-j`

* Fix extraction of ci4

* Finally palettes OK

* ups

* Move textures map to ZFile

* Fix intersection warnings

* Add `TlutOffset` attribute

* Move Tlut declaration to a later step

* Hopefully the last cleanup of this branch

* Run format

* Always calc hash

* run format

* Delete stb

* fix merge issues

* run format</pre>
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</content>
</entry>
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