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<title>ZAPDTR/ZAPD/OtherStructs, branch JackMaster</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>Update old names to newer ones (#305)</title>
<updated>2023-10-17T03:56:49+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-10-17T03:56:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=094e797349c86d0baef4a624962f4287aefdfef2'/>
<id>094e797349c86d0baef4a624962f4287aefdfef2</id>
<content type='text'>
* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</content>
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* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</pre>
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</entry>
<entry>
<title>Update OoT and MM's cutscene names (#303)</title>
<updated>2023-10-08T19:27:57+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-10-08T19:27:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=338e35f89afc905399ad90c952d154ae7b20bf75'/>
<id>338e35f89afc905399ad90c952d154ae7b20bf75</id>
<content type='text'>
* progress

* fixed non-matching issues

* moved the enums to their own file &amp; improvements

* format

* split MM and OoT

* more cleanup

* initial MM update

* MM improvements

* format

* class/function name update

* reduce the amount of zeroes (match)

* enum rename

* format

* removed hardcoded enums for OoT

* review 1

* remove mm hardcoded enums

* format

* ActorCutscene -&gt; CutsceneEntry
CutsceneEntry -&gt; CutsceneScriptEntry

* format

* some changes in (actor) cutsceneentry

* config "CutsceneEnumData" -&gt; "EnumData"

* add ``else if``s inside ``ConfigFunc_EnumData``

* more ``else if``s

* removed reference in ``~CutsceneCommand``</content>
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<pre>
* progress

* fixed non-matching issues

* moved the enums to their own file &amp; improvements

* format

* split MM and OoT

* more cleanup

* initial MM update

* MM improvements

* format

* class/function name update

* reduce the amount of zeroes (match)

* enum rename

* format

* removed hardcoded enums for OoT

* review 1

* remove mm hardcoded enums

* format

* ActorCutscene -&gt; CutsceneEntry
CutsceneEntry -&gt; CutsceneScriptEntry

* format

* some changes in (actor) cutsceneentry

* config "CutsceneEnumData" -&gt; "EnumData"

* add ``else if``s inside ``ConfigFunc_EnumData``

* more ``else if``s

* removed reference in ``~CutsceneCommand``</pre>
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</entry>
<entry>
<title>Cleaned up and Documented Declaration Class (#290)</title>
<updated>2023-05-05T02:36:23+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-05T02:36:23+00:00</published>
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<entry>
<title>Done?</title>
<updated>2022-07-31T02:24:40+00:00</updated>
<author>
<name>Louis</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-06-27T16:32:52+00:00</published>
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<entry>
<title>Add missing includes (#243)</title>
<updated>2022-03-29T01:13:31+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-03-29T01:13:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=efae567d3917afa341bd843ba185b3bd66d57429'/>
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<entry>
<title>Add cutscene extraction for MM (#242)</title>
<updated>2022-03-26T20:38:55+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-03-26T20:38:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=89a0b26289a7bcb2e5cc450f2792e08b7bb276f9'/>
<id>89a0b26289a7bcb2e5cc450f2792e08b7bb276f9</id>
<content type='text'>
* Initial draft

* crashes a lot less

* Some scenes matches

* GiveTatl

* A class for every command

* CS_MISC

* A few macros

* More commands

* Macros for unknown commands

* small cleanup

* Remove useless destructors and fix warnings

* More cleanup

* format

* Move stuff around

* move commands to commands file

* oot builds again

* Mix OoT and MM SetTime commands

* Name Terminator and Camera

* MOTIONBLUR

* Use CS_TEXT_LEARN_SONG in OoT

* Macros for each type of textbox

* Mix PlaySec and PlayBgm classes

* Mix StopSeq and StopBgm

* Mix the actor actions from oot and mm

* Merge unknown command

* Mix ZCutscene and ZCutsceneMM into one

* Fix SCENE_CMD_CUTSCENE_LIST not using symbol and hardcoded MM cutscenes names

* Mix OoT and MM LIGHTING class

* Mix OoT and MM misc

* Rumble

* format

* remove redundant else

* CS_FADESCREEN

* argument change

* Remove some redundant parameters

* Renames

* format

* Rename ChooseCredits class

* Final cleanup

* line

* GenericCmd class for MM

* Move some extra commands to csCommandsDescMM

* Remove redundant GetCommandOoTFromID

* CutsceneCommand_GenericCmd for OoT

* Move CS_UNK_DATA to GenericCmd

* Final cleanup

* format

* warning</content>
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<pre>
* Initial draft

* crashes a lot less

* Some scenes matches

* GiveTatl

* A class for every command

* CS_MISC

* A few macros

* More commands

* Macros for unknown commands

* small cleanup

* Remove useless destructors and fix warnings

* More cleanup

* format

* Move stuff around

* move commands to commands file

* oot builds again

* Mix OoT and MM SetTime commands

* Name Terminator and Camera

* MOTIONBLUR

* Use CS_TEXT_LEARN_SONG in OoT

* Macros for each type of textbox

* Mix PlaySec and PlayBgm classes

* Mix StopSeq and StopBgm

* Mix the actor actions from oot and mm

* Merge unknown command

* Mix ZCutscene and ZCutsceneMM into one

* Fix SCENE_CMD_CUTSCENE_LIST not using symbol and hardcoded MM cutscenes names

* Mix OoT and MM LIGHTING class

* Mix OoT and MM misc

* Rumble

* format

* remove redundant else

* CS_FADESCREEN

* argument change

* Remove some redundant parameters

* Renames

* format

* Rename ChooseCredits class

* Final cleanup

* line

* GenericCmd class for MM

* Move some extra commands to csCommandsDescMM

* Remove redundant GetCommandOoTFromID

* CutsceneCommand_GenericCmd for OoT

* Move CS_UNK_DATA to GenericCmd

* Final cleanup

* format

* warning</pre>
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</entry>
<entry>
<title>Fix raw segmented pointers in Skin substructs and LegacyLimbs (#220)</title>
<updated>2021-12-26T14:49:34+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-12-26T14:49:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=c7d0d375b199d74e7f0e6e9b802b5d214de8696c'/>
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<entry>
<title>`ExternalFile`: Expose other XML's declarations during extraction (#151)</title>
<updated>2021-10-16T21:55:56+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-10-16T21:55:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=e7a8a48cf361a7591b88592eb3e333ddf8d3ab34'/>
<id>e7a8a48cf361a7591b88592eb3e333ddf8d3ab34</id>
<content type='text'>
* proof of concept

* fix header include paths

* GetDeclarationAlignment and others

* this should fix this

* minor

* DeclareVar in ExtractFromXML

* fix vtx intersections

* Fix segmented vtxs

* --version

* zcollision changes

* Use GetSegmentedPtrName a lot more

* memory related stuff

* minor style fixes and use the actual symbol for zlinkanimation instead of the hex address

* Simplify lots of GetSourceOutputCode

* ZSkeleton cleanup and other changes

* Elevate unknown types in skeleton to errors

* ZAnimation cleanup

* Add ExternalFile to config

* delete some code

* Remove unused code

* fix conflicts

* format

* remove redundant constructors

* minor fixes

* fix vtx warnings

* extract every vtx as standalone files

* format

* uups

* Bugfix: don't create extra blank files

* Fix some Vtx warnings and remove "defaulting to normal" in skeleton error

* Refactor ZLimb

* Make each limb to look up in every file for dlists

* Use GetSegmentedArrayIndexedName in VTX references in dlists

* simplify simple condition

* search by type

* run format

* Revert "search by type"

This reverts commit a049bdfc94c4ab04613b354f466dee836a20508a.

* Add range checks

* uups

* Always set rangeEnd

* special case zsymbol

* Revert "Revert "search by type""

This reverts commit 3f6e77c780bd30dc7000614304021a0940168316.

* symbol fix and IsOffsetInFileRange

* Bugfix and minor checks

* run format

* Don't extract data from external files

* Fix extraction of overly big tluts

* Minor changes

* More minor fixes

* Fix clang warnings

* Remove unused parameter

* Fix merge issues

* Fix ZLimbTable::DeclareVar

* Fix limbs not naming properly their DLists

* Remove segment number check

* Fix merge problems

* Run formatter

* Maybe fix?

* path

* empty commit

* Fix a typo

* Fix merge issues

* Fix null ptr dereferencing

* Fix merge issues and some clang warnings

* Format

* Fix not-matching

* Format

* Fix merge issues

* Fix exporter

* Last fixes I hope

* Fix merge issues

* format

* fix

* fix

* I'm dumb

* format

* static fix

* Whoops

* fix asan

* Fix?

* fix

* reduce artificial changes

* reduce artificial changes 2

* reorder more stuff

* format

* fix borken thing

* Remove redundant stuff in zfile

* fix

* Format

* Fix conflict issues

* format

* cleanup header includes

* format

* Add error checks in for ExternalXMLFolder

* format</content>
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<pre>
* proof of concept

* fix header include paths

* GetDeclarationAlignment and others

* this should fix this

* minor

* DeclareVar in ExtractFromXML

* fix vtx intersections

* Fix segmented vtxs

* --version

* zcollision changes

* Use GetSegmentedPtrName a lot more

* memory related stuff

* minor style fixes and use the actual symbol for zlinkanimation instead of the hex address

* Simplify lots of GetSourceOutputCode

* ZSkeleton cleanup and other changes

* Elevate unknown types in skeleton to errors

* ZAnimation cleanup

* Add ExternalFile to config

* delete some code

* Remove unused code

* fix conflicts

* format

* remove redundant constructors

* minor fixes

* fix vtx warnings

* extract every vtx as standalone files

* format

* uups

* Bugfix: don't create extra blank files

* Fix some Vtx warnings and remove "defaulting to normal" in skeleton error

* Refactor ZLimb

* Make each limb to look up in every file for dlists

* Use GetSegmentedArrayIndexedName in VTX references in dlists

* simplify simple condition

* search by type

* run format

* Revert "search by type"

This reverts commit a049bdfc94c4ab04613b354f466dee836a20508a.

* Add range checks

* uups

* Always set rangeEnd

* special case zsymbol

* Revert "Revert "search by type""

This reverts commit 3f6e77c780bd30dc7000614304021a0940168316.

* symbol fix and IsOffsetInFileRange

* Bugfix and minor checks

* run format

* Don't extract data from external files

* Fix extraction of overly big tluts

* Minor changes

* More minor fixes

* Fix clang warnings

* Remove unused parameter

* Fix merge issues

* Fix ZLimbTable::DeclareVar

* Fix limbs not naming properly their DLists

* Remove segment number check

* Fix merge problems

* Run formatter

* Maybe fix?

* path

* empty commit

* Fix a typo

* Fix merge issues

* Fix null ptr dereferencing

* Fix merge issues and some clang warnings

* Format

* Fix not-matching

* Format

* Fix merge issues

* Fix exporter

* Last fixes I hope

* Fix merge issues

* format

* fix

* fix

* I'm dumb

* format

* static fix

* Whoops

* fix asan

* Fix?

* fix

* reduce artificial changes

* reduce artificial changes 2

* reorder more stuff

* format

* fix borken thing

* Remove redundant stuff in zfile

* fix

* Format

* Fix conflict issues

* format

* cleanup header includes

* format

* Add error checks in for ExternalXMLFolder

* format</pre>
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