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<title>ZAPDTR/ZAPD/ZCollisionPoly.h, branch master</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>Extract palette data from external file (#249)</title>
<updated>2022-06-02T17:20:36+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-06-02T17:20:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=f54f2fa96bfc476a15fcc3ebcd6124bc19164fcd'/>
<id>f54f2fa96bfc476a15fcc3ebcd6124bc19164fcd</id>
<content type='text'>
* WIP

* Done

* Fix

* Fixes

* More fixes

* Fixes for backgrounds.

* Roman's fixes and format.

* Update docs and use tinyxml function for validation.

* Update docs/zapd_extraction_xml_reference.md

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* move tlut texture data to stack variable

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</content>
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* WIP

* Done

* Fix

* Fixes

* More fixes

* Fixes for backgrounds.

* Roman's fixes and format.

* Update docs and use tinyxml function for validation.

* Update docs/zapd_extraction_xml_reference.md

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* move tlut texture data to stack variable

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>add collision poly (#246)</title>
<updated>2022-04-07T03:23:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-04-07T03:23:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=afa14ff392098bd512dff2b2baa2ef999bbd0ac8'/>
<id>afa14ff392098bd512dff2b2baa2ef999bbd0ac8</id>
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<pre>
</pre>
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</entry>
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