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<title>ZAPDTR/ZAPD/ZFile.cpp, branch master</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
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<entry>
<title>Merge branch 'JackMaster' into mergeJackOntoSquash</title>
<updated>2023-10-18T04:09:24+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T04:09:24+00:00</published>
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<id>3f878d401fdcff6e7f898524f3bcf5cf4c2b2532</id>
<content type='text'>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
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<pre>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
</pre>
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</content>
</entry>
<entry>
<title>update to latest version used by SoH</title>
<updated>2023-10-18T02:04:12+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T02:04:12+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Updated to use clang-format-14 (#297)</title>
<updated>2023-07-20T23:34:07+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-07-20T23:34:07+00:00</published>
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</pre>
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</entry>
<entry>
<title>Some cleanup and refactoring (#295)</title>
<updated>2023-05-31T02:07:11+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-31T02:07:11+00:00</published>
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<content type='text'>
* Cleaned up Main and improved documentation

* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile

* Fixed compile issue</content>
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<pre>
* Cleaned up Main and improved documentation

* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile

* Fixed compile issue</pre>
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</content>
</entry>
<entry>
<title>Refactor - Clean up ZTexture, ZFile, and Main (#292)</title>
<updated>2023-05-05T22:24:21+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-05T22:24:21+00:00</published>
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<content type='text'>
* ZTexture and ZFile cleanup

* Moved Exporter Set into its own file

* Some minor renaming

* Arguments handled through dictionary instead of if else chain

* Build error fix</content>
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<pre>
* ZTexture and ZFile cleanup

* Moved Exporter Set into its own file

* Some minor renaming

* Arguments handled through dictionary instead of if else chain

* Build error fix</pre>
</div>
</content>
</entry>
<entry>
<title>Cleaned up and Documented Declaration Class (#290)</title>
<updated>2023-05-05T02:36:23+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-05T02:36:23+00:00</published>
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</entry>
<entry>
<title>Defines for texture dimensions (#233)</title>
<updated>2023-05-03T21:29:19+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2023-05-03T21:29:19+00:00</published>
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<id>ae0c2038007558d087418ff6ad2b3cd5e3cf6579</id>
<content type='text'>
* Create functions to produce and add defines to the header

* Format

* Fix Jenkinsfile

* Make gcc shut up about fallthrough

* Fix symbols that start with g but are not global</content>
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<pre>
* Create functions to produce and add defines to the header

* Format

* Fix Jenkinsfile

* Make gcc shut up about fallthrough

* Fix symbols that start with g but are not global</pre>
</div>
</content>
</entry>
<entry>
<title>Modify ZFile.cpp for inc file creation (#286)</title>
<updated>2023-05-01T21:41:51+00:00</updated>
<author>
<name>Captainkittyca2</name>
<email>68467449+Captainkittyca2@users.noreply.github.com</email>
</author>
<published>2023-05-01T21:41:51+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fixed issue with include paths on Windows (#284)</title>
<updated>2023-05-01T01:23:26+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-01T01:23:26+00:00</published>
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</entry>
<entry>
<title>Better checks for hex digits in XMLs (#279)</title>
<updated>2023-04-30T02:02:24+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-04-30T02:02:24+00:00</published>
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<id>cb6da2e5a70f22df309268d998b89869851f4a2d</id>
<content type='text'>
* Better checking

* cleanup logic and explain with a better comment

* cleanups

* last cleanup

* the last one for real</content>
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<pre>
* Better checking

* cleanup logic and explain with a better comment

* cleanups

* last cleanup

* the last one for real</pre>
</div>
</content>
</entry>
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