<feed xmlns='http://www.w3.org/2005/Atom'>
<title>ZAPDTR/ZAPD/ZPath.h, branch develop</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>update to latest version used by SoH</title>
<updated>2023-10-18T02:04:12+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T02:04:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=e9f4fc638ed904cc0dcdac24ea7708c9a220a702'/>
<id>e9f4fc638ed904cc0dcdac24ea7708c9a220a702</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>ZResource cleanup (#178)</title>
<updated>2021-10-05T16:55:55+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-10-05T16:55:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=4994e732406ffa2942f9c9ea6ff14c424cd0b896'/>
<id>4994e732406ffa2942f9c9ea6ff14c424cd0b896</id>
<content type='text'>
* Add some general use methods to ZResource

* change zarray

* adapt ztexture

* Clean up ZCollision, ZPath, ZScalar and ZVector

* cleanup background

* cleanup zmtx

* Clean up skeleton and limb

* mark GetSourceTypeName as abstract

* Remove redundant ExtractFromXML

* Reorder stuff to minimize changes in github

* remove extra ZDisplayList constructor

* Remove using namespace tinyxml2;

* run formatter

* Add some brief descriptions, and remove some methods

* Remove trivials GetSourceOutputCode and a bit of cleanup

* Add more descriptions to methods

* Fix blob build

* improve descriptions a bit

* Run formatter

* Now builds

* Add attributes and fix some warnings

* format

* fix merge issues

* fix merge issues and some clang warnings

* format

* Run formatter

* Fix merge issues

* Format

* add SEGMENTED_NULL

* Fix merge issues

* Run format

* dumb fix

* whoops

* format

* whoops</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add some general use methods to ZResource

* change zarray

* adapt ztexture

* Clean up ZCollision, ZPath, ZScalar and ZVector

* cleanup background

* cleanup zmtx

* Clean up skeleton and limb

* mark GetSourceTypeName as abstract

* Remove redundant ExtractFromXML

* Reorder stuff to minimize changes in github

* remove extra ZDisplayList constructor

* Remove using namespace tinyxml2;

* run formatter

* Add some brief descriptions, and remove some methods

* Remove trivials GetSourceOutputCode and a bit of cleanup

* Add more descriptions to methods

* Fix blob build

* improve descriptions a bit

* Run formatter

* Now builds

* Add attributes and fix some warnings

* format

* fix merge issues

* fix merge issues and some clang warnings

* format

* Run formatter

* Fix merge issues

* Format

* add SEGMENTED_NULL

* Fix merge issues

* Run format

* dumb fix

* whoops

* format

* whoops</pre>
</div>
</content>
</entry>
<entry>
<title>Fix compilation with -Wextra (#164)</title>
<updated>2021-09-12T20:25:37+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2021-09-12T20:25:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=90662f3cbade844c8edc3943ab8252e334b6166a'/>
<id>90662f3cbade844c8edc3943ab8252e334b6166a</id>
<content type='text'>
* add -Wextra -Werror

* remove void arg in GfxdCallback_FormatSingleEntry

* mark CRC32 functions as maybe_unused

* remove useless comment

* fix clang warnings

* replace (void) with [[maybe_unused]]

* run make format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add -Wextra -Werror

* remove void arg in GfxdCallback_FormatSingleEntry

* mark CRC32 functions as maybe_unused

* remove useless comment

* fix clang warnings

* replace (void) with [[maybe_unused]]

* run make format</pre>
</div>
</content>
</entry>
<entry>
<title>Optimize RAM usage and performance by removing redundant `rawData` (#148)</title>
<updated>2021-06-04T16:52:38+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-06-04T16:52:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=726ff528a3ab66afde92b5b6e70a96f168fee041'/>
<id>726ff528a3ab66afde92b5b6e70a96f168fee041</id>
<content type='text'>
* Remove rawData from ZResource

* Remove dlistRawData and some leftovers extra params

* Run format

* Unused variable warning</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove rawData from ZResource

* Remove dlistRawData and some leftovers extra params

* Run format

* Unused variable warning</pre>
</div>
</content>
</entry>
<entry>
<title>Check XML resource attributes (#126)</title>
<updated>2021-05-27T00:04:02+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-05-27T00:04:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=4410b554e835ab7844c8eb78fd54fa3842d50f16'/>
<id>4410b554e835ab7844c8eb78fd54fa3842d50f16</id>
<content type='text'>
* register attibutes

* fix array problems

* cutscene problems

* Set inner

* fix merge

* ups

* Run format

* small cleaning

* A small blob cleanup

* Simplify the logic a bit

* ups

* Fix merge problem

* Fix merge issues

* Fix merge issues

* fix merge-produced type

* Fix merge issues

* run format and update easteregg

* register ZPath attributes

* dumb problems

* How dumb can I be?

* future proof change

* empty commit

* Check if Width and Height attributes of ZTexture has only decimal digits</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* register attibutes

* fix array problems

* cutscene problems

* Set inner

* fix merge

* ups

* Run format

* small cleaning

* A small blob cleanup

* Simplify the logic a bit

* ups

* Fix merge problem

* Fix merge issues

* Fix merge issues

* fix merge-produced type

* Fix merge issues

* run format and update easteregg

* register ZPath attributes

* dumb problems

* How dumb can I be?

* future proof change

* empty commit

* Check if Width and Height attributes of ZTexture has only decimal digits</pre>
</div>
</content>
</entry>
<entry>
<title>ZRoom refactor (#124)</title>
<updated>2021-05-10T16:25:39+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-05-10T16:25:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=769f5702a422d14bfb0a60a39319da4b4bf9ec1f'/>
<id>769f5702a422d14bfb0a60a39319da4b4bf9ec1f</id>
<content type='text'>
* Remove redundant methods

* first pass os cleaning

* More cleaning

* Fix compilation errors

* Fix dumb crashes

* Fix dumb issues

* Removing most uses of GenerateSourceCodePass1

* more cleanup

* Move segmentOffset to ZRoomCommand

* Half of ParseRawData

* somehow broken...

* fix broken stuff

* This may or may not be broken

* More cleaning

* Remove GenerateSourceCodePass2

* More cleanup and pointer removal

* Use PolygonType2 in SetMesh

* another small cleanup

* Merge PolygonDlist and PolygonDlist2

* More code merging

* GetDeclarationPtrName

* Remove most repeated externs and a bit of redundant code

* Dumb MM fixes

* small fix

(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)

* Another dumb fix

* Remove GenerateExterns

* Change DeclareReferences signature

* Refactor SetAnimatedTextureList

* const std::vector&lt;uint8_t&gt;&amp;

* another small bunch of changes

* last parserawdata and declarereferences separation probably

* Move parserawdata

* Remove GenerateSourceCodePass1

* Use macros for commands

* Make ZRoomCommand inherit  ZResource

* shrink scenes tluts

* ProcessTextureIntersections

* small output improvements

* Small changes

* run format

* SCENE_CMD -&gt; SCENECMD

* fix merge errors

* run format

* fix some warnings

* update macros names

* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR

* macro update

* More booleans

* Move declaration to its own file

* minor changes

* Update according to latest reviews in oot

* run format

* Yet another cutscene change

* Remove special scene/room segment code

* This is crashing and I don't know why

* remove includeFilePrefix

* fix merge issues

* always pass a parent to zresource

* move path to its own zclass and properly implement parserawdata in commands

* Fix GetDeclarationPtrName uses

* Some ZPath fixes (still broken tho)

* Fix ZPath declarations

* Fix weird problem

* Add `Path` to the docs

* run format

* clean syotes code

* A bunch of changes for MM

* run format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove redundant methods

* first pass os cleaning

* More cleaning

* Fix compilation errors

* Fix dumb crashes

* Fix dumb issues

* Removing most uses of GenerateSourceCodePass1

* more cleanup

* Move segmentOffset to ZRoomCommand

* Half of ParseRawData

* somehow broken...

* fix broken stuff

* This may or may not be broken

* More cleaning

* Remove GenerateSourceCodePass2

* More cleanup and pointer removal

* Use PolygonType2 in SetMesh

* another small cleanup

* Merge PolygonDlist and PolygonDlist2

* More code merging

* GetDeclarationPtrName

* Remove most repeated externs and a bit of redundant code

* Dumb MM fixes

* small fix

(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)

* Another dumb fix

* Remove GenerateExterns

* Change DeclareReferences signature

* Refactor SetAnimatedTextureList

* const std::vector&lt;uint8_t&gt;&amp;

* another small bunch of changes

* last parserawdata and declarereferences separation probably

* Move parserawdata

* Remove GenerateSourceCodePass1

* Use macros for commands

* Make ZRoomCommand inherit  ZResource

* shrink scenes tluts

* ProcessTextureIntersections

* small output improvements

* Small changes

* run format

* SCENE_CMD -&gt; SCENECMD

* fix merge errors

* run format

* fix some warnings

* update macros names

* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR

* macro update

* More booleans

* Move declaration to its own file

* minor changes

* Update according to latest reviews in oot

* run format

* Yet another cutscene change

* Remove special scene/room segment code

* This is crashing and I don't know why

* remove includeFilePrefix

* fix merge issues

* always pass a parent to zresource

* move path to its own zclass and properly implement parserawdata in commands

* Fix GetDeclarationPtrName uses

* Some ZPath fixes (still broken tho)

* Fix ZPath declarations

* Fix weird problem

* Add `Path` to the docs

* run format

* clean syotes code

* A bunch of changes for MM

* run format</pre>
</div>
</content>
</entry>
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