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<title>ZAPDTR/ZAPD/ZResource.cpp, branch develop</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>Removed StringHelper in favor of the LUS one (#38)</title>
<updated>2026-05-30T18:11:32+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-05-30T18:11:32+00:00</published>
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<id>232d0bee32d34f0a50a906d8515259f909fb5cdc</id>
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</entry>
<entry>
<title>Bring over exporter arg and scene changes (#19) (#9)</title>
<updated>2024-03-04T02:35:08+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-03-04T02:35:08+00:00</published>
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<pre>
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</entry>
<entry>
<title>MM</title>
<updated>2023-10-28T05:06:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-10-28T05:06:21+00:00</published>
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<id>5934e4e0772eb910536e566728e14d3537d8e412</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Merge branch 'JackMaster' into mergeJackOntoSquash</title>
<updated>2023-10-18T04:09:24+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T04:09:24+00:00</published>
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<id>3f878d401fdcff6e7f898524f3bcf5cf4c2b2532</id>
<content type='text'>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
</content>
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<pre>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
</pre>
</div>
</content>
</entry>
<entry>
<title>update to latest version used by SoH</title>
<updated>2023-10-18T02:04:12+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T02:04:12+00:00</published>
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</entry>
<entry>
<title>Some cleanup and refactoring (#295)</title>
<updated>2023-05-31T02:07:11+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-31T02:07:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=bd87285d719e738a8baee8f11d4d6ffce0ab24a0'/>
<id>bd87285d719e738a8baee8f11d4d6ffce0ab24a0</id>
<content type='text'>
* Cleaned up Main and improved documentation

* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile

* Fixed compile issue</content>
<content type='xhtml'>
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<pre>
* Cleaned up Main and improved documentation

* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile

* Fixed compile issue</pre>
</div>
</content>
</entry>
<entry>
<title>Cleaned up and Documented Declaration Class (#290)</title>
<updated>2023-05-05T02:36:23+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-05T02:36:23+00:00</published>
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</pre>
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</entry>
<entry>
<title>add collision poly (#246)</title>
<updated>2022-04-07T03:23:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-04-07T03:23:21+00:00</published>
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</entry>
<entry>
<title>ZResource::GetSourceOutputCode no longer returns a string (#209)</title>
<updated>2021-12-01T01:09:32+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2021-12-01T01:09:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=a3363333d809e8089a55efc3ea32eaea9ddb8d8c'/>
<id>a3363333d809e8089a55efc3ea32eaea9ddb8d8c</id>
<content type='text'>
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* GetSourceOutputCode no longer uses strings, and some overrides were removed.

* Removed redundant GetSourceOutputHeader

* Fixed MSVC issue

* Changed libpng nuget package due to compilation issues. Other minor tweaks.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</content>
<content type='xhtml'>
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<pre>
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* GetSourceOutputCode no longer uses strings, and some overrides were removed.

* Removed redundant GetSourceOutputHeader

* Fixed MSVC issue

* Changed libpng nuget package due to compilation issues. Other minor tweaks.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Warning system (#189)</title>
<updated>2021-11-27T20:06:29+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>73679967+EllipticEllipsis@users.noreply.github.com</email>
</author>
<published>2021-11-27T20:06:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=0966109a1402ac4a070345f9e151b93064d09fc9'/>
<id>0966109a1402ac4a070345f9e151b93064d09fc9</id>
<content type='text'>
* first draft

* take vt.h from mm repo

* Colors

* Fix argument types

* Add argument parser to errorhandler

* Rename ErrorHandler to WarningHandler

* Add -Wno- and more warning types

* header and body in warnings

* Small cleanup

* Replace a bunch of warnings with the new system

Co-authored-by: EllipticEllipsis &lt;EllipticEllipsis@users.noreply.github.com&gt;

* Move stuff around

* Move stuff to header

* Make some more VT macros, new Warning_Build function + macro, ZBackground

* Add remaining warnings

* Add ZResource* param to Warning_Resource

* Add warning help message

* Simplify help message a bit

* Refactor warnings into lots of helper functions

* Fix HANG_INDT in the wild

* Builds now

* Update macros to use bold

* Fix body printing and error colour

* Add -Werror=

* Add warningType to HANDLE_ERROR

* Change some throws into HANDLE_ERROR

* Create init and main maps and write new help printer

* Changed ZTextureAnimation to new w/e

* Typo

* Delete build warnings list file

* Use ERROR in ZResource and ZPath

* Remove extra structs

* Move ifdef into the InitMap, add descriptions

* Actually move into initMap and add descriptions...

* Remove Everything from the WarningType enum

* Make more of the handler arguments const for compatibility

* Fix warning

* Document macros a bit

* Add ImageBackend ERRRORs

* Note on Weverything, rename InvalidData to InvalidExtractedData

* add texture and mesh warnings/errors

* InvalidExtractedData

* Add description for InvalidPNG

* print which warnings are enabled by using debug verbosity

* Fix everything

* Fix some newlines

* Move help to the end, start some documentation

* Remove unnecessary `WarningHandler::`s

* Remove commented code

* Some more documentation

* Make first letters consistenty lowercase, more docs

* Consistently use lowercase, more docs

* Format consistently, more detail in documentation

* Simplify enabled warnings checks

* Rename HANDLE_WARNING_BUILD and add HANDLE_ERROR_PROCESS

* Delete BuildInfo.cpp

* Use PROCESS where possible, bit more documentation

* Add documenation to README, sort when printing help

* Add an example, escalate the rest of the invalids by default

* Format warning names in table

* format readme

* Remove old flags info

* Remove obsolete variables

* Format

* assert.h -&gt; cassert

* Replace some asserts in ZTexture

* Remove test file

* Minor cleanup

* Bit more in the help

* Fix header includes

* Format

* One character in readme

* Update README.md

Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;

* Some Morita inspiration

* Convert new errors

* Static warnings/errors

* Merge remote-tracking branch 'upstream/master' into errorlib

* Add explanation for switch control flow

* format

* whooops

* Fix segment warning that doesn't apply now we assume no segment means use VRAM

* Comment out MM in Jenkinsfile

Co-authored-by: Angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;EllipticEllipsis@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* first draft

* take vt.h from mm repo

* Colors

* Fix argument types

* Add argument parser to errorhandler

* Rename ErrorHandler to WarningHandler

* Add -Wno- and more warning types

* header and body in warnings

* Small cleanup

* Replace a bunch of warnings with the new system

Co-authored-by: EllipticEllipsis &lt;EllipticEllipsis@users.noreply.github.com&gt;

* Move stuff around

* Move stuff to header

* Make some more VT macros, new Warning_Build function + macro, ZBackground

* Add remaining warnings

* Add ZResource* param to Warning_Resource

* Add warning help message

* Simplify help message a bit

* Refactor warnings into lots of helper functions

* Fix HANG_INDT in the wild

* Builds now

* Update macros to use bold

* Fix body printing and error colour

* Add -Werror=

* Add warningType to HANDLE_ERROR

* Change some throws into HANDLE_ERROR

* Create init and main maps and write new help printer

* Changed ZTextureAnimation to new w/e

* Typo

* Delete build warnings list file

* Use ERROR in ZResource and ZPath

* Remove extra structs

* Move ifdef into the InitMap, add descriptions

* Actually move into initMap and add descriptions...

* Remove Everything from the WarningType enum

* Make more of the handler arguments const for compatibility

* Fix warning

* Document macros a bit

* Add ImageBackend ERRRORs

* Note on Weverything, rename InvalidData to InvalidExtractedData

* add texture and mesh warnings/errors

* InvalidExtractedData

* Add description for InvalidPNG

* print which warnings are enabled by using debug verbosity

* Fix everything

* Fix some newlines

* Move help to the end, start some documentation

* Remove unnecessary `WarningHandler::`s

* Remove commented code

* Some more documentation

* Make first letters consistenty lowercase, more docs

* Consistently use lowercase, more docs

* Format consistently, more detail in documentation

* Simplify enabled warnings checks

* Rename HANDLE_WARNING_BUILD and add HANDLE_ERROR_PROCESS

* Delete BuildInfo.cpp

* Use PROCESS where possible, bit more documentation

* Add documenation to README, sort when printing help

* Add an example, escalate the rest of the invalids by default

* Format warning names in table

* format readme

* Remove old flags info

* Remove obsolete variables

* Format

* assert.h -&gt; cassert

* Replace some asserts in ZTexture

* Remove test file

* Minor cleanup

* Bit more in the help

* Fix header includes

* Format

* One character in readme

* Update README.md

Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;

* Some Morita inspiration

* Convert new errors

* Static warnings/errors

* Merge remote-tracking branch 'upstream/master' into errorlib

* Add explanation for switch control flow

* format

* whooops

* Fix segment warning that doesn't apply now we assume no segment means use VRAM

* Comment out MM in Jenkinsfile

Co-authored-by: Angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;EllipticEllipsis@users.noreply.github.com&gt;</pre>
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</entry>
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