<feed xmlns='http://www.w3.org/2005/Atom'>
<title>ZAPDTR/ZAPD/ZRoom/Commands/SetPathways.cpp, branch master</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>Merge branch 'JackMaster' into mergeJackOntoSquash</title>
<updated>2023-10-18T04:09:24+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T04:09:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=3f878d401fdcff6e7f898524f3bcf5cf4c2b2532'/>
<id>3f878d401fdcff6e7f898524f3bcf5cf4c2b2532</id>
<content type='text'>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
</pre>
</div>
</content>
</entry>
<entry>
<title>update to latest version used by SoH</title>
<updated>2023-10-18T02:04:12+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T02:04:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=e9f4fc638ed904cc0dcdac24ea7708c9a220a702'/>
<id>e9f4fc638ed904cc0dcdac24ea7708c9a220a702</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Some cleanup and refactoring (#295)</title>
<updated>2023-05-31T02:07:11+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-31T02:07:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=bd87285d719e738a8baee8f11d4d6ffce0ab24a0'/>
<id>bd87285d719e738a8baee8f11d4d6ffce0ab24a0</id>
<content type='text'>
* Cleaned up Main and improved documentation

* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile

* Fixed compile issue</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Cleaned up Main and improved documentation

* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile

* Fixed compile issue</pre>
</div>
</content>
</entry>
<entry>
<title>`ExternalFile`: Expose other XML's declarations during extraction (#151)</title>
<updated>2021-10-16T21:55:56+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-10-16T21:55:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=e7a8a48cf361a7591b88592eb3e333ddf8d3ab34'/>
<id>e7a8a48cf361a7591b88592eb3e333ddf8d3ab34</id>
<content type='text'>
* proof of concept

* fix header include paths

* GetDeclarationAlignment and others

* this should fix this

* minor

* DeclareVar in ExtractFromXML

* fix vtx intersections

* Fix segmented vtxs

* --version

* zcollision changes

* Use GetSegmentedPtrName a lot more

* memory related stuff

* minor style fixes and use the actual symbol for zlinkanimation instead of the hex address

* Simplify lots of GetSourceOutputCode

* ZSkeleton cleanup and other changes

* Elevate unknown types in skeleton to errors

* ZAnimation cleanup

* Add ExternalFile to config

* delete some code

* Remove unused code

* fix conflicts

* format

* remove redundant constructors

* minor fixes

* fix vtx warnings

* extract every vtx as standalone files

* format

* uups

* Bugfix: don't create extra blank files

* Fix some Vtx warnings and remove "defaulting to normal" in skeleton error

* Refactor ZLimb

* Make each limb to look up in every file for dlists

* Use GetSegmentedArrayIndexedName in VTX references in dlists

* simplify simple condition

* search by type

* run format

* Revert "search by type"

This reverts commit a049bdfc94c4ab04613b354f466dee836a20508a.

* Add range checks

* uups

* Always set rangeEnd

* special case zsymbol

* Revert "Revert "search by type""

This reverts commit 3f6e77c780bd30dc7000614304021a0940168316.

* symbol fix and IsOffsetInFileRange

* Bugfix and minor checks

* run format

* Don't extract data from external files

* Fix extraction of overly big tluts

* Minor changes

* More minor fixes

* Fix clang warnings

* Remove unused parameter

* Fix merge issues

* Fix ZLimbTable::DeclareVar

* Fix limbs not naming properly their DLists

* Remove segment number check

* Fix merge problems

* Run formatter

* Maybe fix?

* path

* empty commit

* Fix a typo

* Fix merge issues

* Fix null ptr dereferencing

* Fix merge issues and some clang warnings

* Format

* Fix not-matching

* Format

* Fix merge issues

* Fix exporter

* Last fixes I hope

* Fix merge issues

* format

* fix

* fix

* I'm dumb

* format

* static fix

* Whoops

* fix asan

* Fix?

* fix

* reduce artificial changes

* reduce artificial changes 2

* reorder more stuff

* format

* fix borken thing

* Remove redundant stuff in zfile

* fix

* Format

* Fix conflict issues

* format

* cleanup header includes

* format

* Add error checks in for ExternalXMLFolder

* format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* proof of concept

* fix header include paths

* GetDeclarationAlignment and others

* this should fix this

* minor

* DeclareVar in ExtractFromXML

* fix vtx intersections

* Fix segmented vtxs

* --version

* zcollision changes

* Use GetSegmentedPtrName a lot more

* memory related stuff

* minor style fixes and use the actual symbol for zlinkanimation instead of the hex address

* Simplify lots of GetSourceOutputCode

* ZSkeleton cleanup and other changes

* Elevate unknown types in skeleton to errors

* ZAnimation cleanup

* Add ExternalFile to config

* delete some code

* Remove unused code

* fix conflicts

* format

* remove redundant constructors

* minor fixes

* fix vtx warnings

* extract every vtx as standalone files

* format

* uups

* Bugfix: don't create extra blank files

* Fix some Vtx warnings and remove "defaulting to normal" in skeleton error

* Refactor ZLimb

* Make each limb to look up in every file for dlists

* Use GetSegmentedArrayIndexedName in VTX references in dlists

* simplify simple condition

* search by type

* run format

* Revert "search by type"

This reverts commit a049bdfc94c4ab04613b354f466dee836a20508a.

* Add range checks

* uups

* Always set rangeEnd

* special case zsymbol

* Revert "Revert "search by type""

This reverts commit 3f6e77c780bd30dc7000614304021a0940168316.

* symbol fix and IsOffsetInFileRange

* Bugfix and minor checks

* run format

* Don't extract data from external files

* Fix extraction of overly big tluts

* Minor changes

* More minor fixes

* Fix clang warnings

* Remove unused parameter

* Fix merge issues

* Fix ZLimbTable::DeclareVar

* Fix limbs not naming properly their DLists

* Remove segment number check

* Fix merge problems

* Run formatter

* Maybe fix?

* path

* empty commit

* Fix a typo

* Fix merge issues

* Fix null ptr dereferencing

* Fix merge issues and some clang warnings

* Format

* Fix not-matching

* Format

* Fix merge issues

* Fix exporter

* Last fixes I hope

* Fix merge issues

* format

* fix

* fix

* I'm dumb

* format

* static fix

* Whoops

* fix asan

* Fix?

* fix

* reduce artificial changes

* reduce artificial changes 2

* reorder more stuff

* format

* fix borken thing

* Remove redundant stuff in zfile

* fix

* Format

* Fix conflict issues

* format

* cleanup header includes

* format

* Add error checks in for ExternalXMLFolder

* format</pre>
</div>
</content>
</entry>
<entry>
<title>ZResource cleanup (#178)</title>
<updated>2021-10-05T16:55:55+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-10-05T16:55:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=4994e732406ffa2942f9c9ea6ff14c424cd0b896'/>
<id>4994e732406ffa2942f9c9ea6ff14c424cd0b896</id>
<content type='text'>
* Add some general use methods to ZResource

* change zarray

* adapt ztexture

* Clean up ZCollision, ZPath, ZScalar and ZVector

* cleanup background

* cleanup zmtx

* Clean up skeleton and limb

* mark GetSourceTypeName as abstract

* Remove redundant ExtractFromXML

* Reorder stuff to minimize changes in github

* remove extra ZDisplayList constructor

* Remove using namespace tinyxml2;

* run formatter

* Add some brief descriptions, and remove some methods

* Remove trivials GetSourceOutputCode and a bit of cleanup

* Add more descriptions to methods

* Fix blob build

* improve descriptions a bit

* Run formatter

* Now builds

* Add attributes and fix some warnings

* format

* fix merge issues

* fix merge issues and some clang warnings

* format

* Run formatter

* Fix merge issues

* Format

* add SEGMENTED_NULL

* Fix merge issues

* Run format

* dumb fix

* whoops

* format

* whoops</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add some general use methods to ZResource

* change zarray

* adapt ztexture

* Clean up ZCollision, ZPath, ZScalar and ZVector

* cleanup background

* cleanup zmtx

* Clean up skeleton and limb

* mark GetSourceTypeName as abstract

* Remove redundant ExtractFromXML

* Reorder stuff to minimize changes in github

* remove extra ZDisplayList constructor

* Remove using namespace tinyxml2;

* run formatter

* Add some brief descriptions, and remove some methods

* Remove trivials GetSourceOutputCode and a bit of cleanup

* Add more descriptions to methods

* Fix blob build

* improve descriptions a bit

* Run formatter

* Now builds

* Add attributes and fix some warnings

* format

* fix merge issues

* fix merge issues and some clang warnings

* format

* Run formatter

* Fix merge issues

* Format

* add SEGMENTED_NULL

* Fix merge issues

* Run format

* dumb fix

* whoops

* format

* whoops</pre>
</div>
</content>
</entry>
<entry>
<title>ZRoom cleaning 3 (#140)</title>
<updated>2021-09-13T14:29:46+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-09-13T14:29:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=4d051c0fa036d245027a211bc7fd6a4afdce207f'/>
<id>4d051c0fa036d245027a211bc7fd6a4afdce207f</id>
<content type='text'>
* Remove redundant scene member

* altheaders clean

* it is broken and I don't know why

* fix VTXs

* Fix the stuff I broke in SetRoomList

* Add RoomAltHeader and SceneAltHeader

* fix syotes again and set the size of each ZRoomCommand

* Add SCENE_CMD_UNK_09 todo

* Nuke HintSystem

* run format

* Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore

* Remove sourceOutput member from ZResource

* Update docs

* run format

* Add non 64-bits aligned textures warning

* remove unused json library

* Update SCENE_CMD_UNK_09

* Fix merge issues

* run format

* Clean up actorlist output

* Fix merge conflicts

* format

* Fix actorlist extraction

* Unify AltHeader

* fix merge conflicts

* Run formatter

* minor style changes

* fix using wrong symbols for extracted vtxs from overlays

* format

* fix makefile stuff

* fix merge issue</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove redundant scene member

* altheaders clean

* it is broken and I don't know why

* fix VTXs

* Fix the stuff I broke in SetRoomList

* Add RoomAltHeader and SceneAltHeader

* fix syotes again and set the size of each ZRoomCommand

* Add SCENE_CMD_UNK_09 todo

* Nuke HintSystem

* run format

* Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore

* Remove sourceOutput member from ZResource

* Update docs

* run format

* Add non 64-bits aligned textures warning

* remove unused json library

* Update SCENE_CMD_UNK_09

* Fix merge issues

* run format

* Clean up actorlist output

* Fix merge conflicts

* format

* Fix actorlist extraction

* Unify AltHeader

* fix merge conflicts

* Run formatter

* minor style changes

* fix using wrong symbols for extracted vtxs from overlays

* format

* fix makefile stuff

* fix merge issue</pre>
</div>
</content>
</entry>
<entry>
<title>Fix compilation with -Wextra (#164)</title>
<updated>2021-09-12T20:25:37+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2021-09-12T20:25:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=90662f3cbade844c8edc3943ab8252e334b6166a'/>
<id>90662f3cbade844c8edc3943ab8252e334b6166a</id>
<content type='text'>
* add -Wextra -Werror

* remove void arg in GfxdCallback_FormatSingleEntry

* mark CRC32 functions as maybe_unused

* remove useless comment

* fix clang warnings

* replace (void) with [[maybe_unused]]

* run make format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add -Wextra -Werror

* remove void arg in GfxdCallback_FormatSingleEntry

* mark CRC32 functions as maybe_unused

* remove useless comment

* fix clang warnings

* replace (void) with [[maybe_unused]]

* run make format</pre>
</div>
</content>
</entry>
<entry>
<title>Run formatter (#170)</title>
<updated>2021-09-12T18:26:33+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>73679967+EllipticEllipsis@users.noreply.github.com</email>
</author>
<published>2021-09-12T18:26:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=6353cf6514fa6ac812ddc1ee210b511ecccde03b'/>
<id>6353cf6514fa6ac812ddc1ee210b511ecccde03b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Exporter Support Added (#127)</title>
<updated>2021-08-05T09:11:24+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2021-08-05T09:11:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=82bd27604a4c8f8c1f01f9c2f54c87fab103c39f'/>
<id>82bd27604a4c8f8c1f01f9c2f54c87fab103c39f</id>
<content type='text'>
* Initial exporter implementation

* Updated to use static library.

* minor cleanup

* Cleaned things up a bit

* Fixed merge issues

* Minor commenting

* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)

* Cleaned some stuff up

* Additional cleanup

* Removed some commented out code

* Fixed compilation issues

* Cleanup

* Fixed merge issues

* Got rid of unused windows.h includes

* Cleanup

* Fixed warning

* Removed additional redundancies

* Cleanup

* Fixed merge issues

* Fixed some compiler issues, added makefile for exportertest.

* Removed redundancies and clang formatted

* Made sure exportertest compiles with C++17

* Moved certain files into new "Utils" folder.

* GetExporterMap uses a reference now

* Minor fixes and updates.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial exporter implementation

* Updated to use static library.

* minor cleanup

* Cleaned things up a bit

* Fixed merge issues

* Minor commenting

* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)

* Cleaned some stuff up

* Additional cleanup

* Removed some commented out code

* Fixed compilation issues

* Cleanup

* Fixed merge issues

* Got rid of unused windows.h includes

* Cleanup

* Fixed warning

* Removed additional redundancies

* Cleanup

* Fixed merge issues

* Fixed some compiler issues, added makefile for exportertest.

* Removed redundancies and clang formatted

* Made sure exportertest compiles with C++17

* Moved certain files into new "Utils" folder.

* GetExporterMap uses a reference now

* Minor fixes and updates.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>ZRoom refactor (#124)</title>
<updated>2021-05-10T16:25:39+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-05-10T16:25:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=769f5702a422d14bfb0a60a39319da4b4bf9ec1f'/>
<id>769f5702a422d14bfb0a60a39319da4b4bf9ec1f</id>
<content type='text'>
* Remove redundant methods

* first pass os cleaning

* More cleaning

* Fix compilation errors

* Fix dumb crashes

* Fix dumb issues

* Removing most uses of GenerateSourceCodePass1

* more cleanup

* Move segmentOffset to ZRoomCommand

* Half of ParseRawData

* somehow broken...

* fix broken stuff

* This may or may not be broken

* More cleaning

* Remove GenerateSourceCodePass2

* More cleanup and pointer removal

* Use PolygonType2 in SetMesh

* another small cleanup

* Merge PolygonDlist and PolygonDlist2

* More code merging

* GetDeclarationPtrName

* Remove most repeated externs and a bit of redundant code

* Dumb MM fixes

* small fix

(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)

* Another dumb fix

* Remove GenerateExterns

* Change DeclareReferences signature

* Refactor SetAnimatedTextureList

* const std::vector&lt;uint8_t&gt;&amp;

* another small bunch of changes

* last parserawdata and declarereferences separation probably

* Move parserawdata

* Remove GenerateSourceCodePass1

* Use macros for commands

* Make ZRoomCommand inherit  ZResource

* shrink scenes tluts

* ProcessTextureIntersections

* small output improvements

* Small changes

* run format

* SCENE_CMD -&gt; SCENECMD

* fix merge errors

* run format

* fix some warnings

* update macros names

* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR

* macro update

* More booleans

* Move declaration to its own file

* minor changes

* Update according to latest reviews in oot

* run format

* Yet another cutscene change

* Remove special scene/room segment code

* This is crashing and I don't know why

* remove includeFilePrefix

* fix merge issues

* always pass a parent to zresource

* move path to its own zclass and properly implement parserawdata in commands

* Fix GetDeclarationPtrName uses

* Some ZPath fixes (still broken tho)

* Fix ZPath declarations

* Fix weird problem

* Add `Path` to the docs

* run format

* clean syotes code

* A bunch of changes for MM

* run format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove redundant methods

* first pass os cleaning

* More cleaning

* Fix compilation errors

* Fix dumb crashes

* Fix dumb issues

* Removing most uses of GenerateSourceCodePass1

* more cleanup

* Move segmentOffset to ZRoomCommand

* Half of ParseRawData

* somehow broken...

* fix broken stuff

* This may or may not be broken

* More cleaning

* Remove GenerateSourceCodePass2

* More cleanup and pointer removal

* Use PolygonType2 in SetMesh

* another small cleanup

* Merge PolygonDlist and PolygonDlist2

* More code merging

* GetDeclarationPtrName

* Remove most repeated externs and a bit of redundant code

* Dumb MM fixes

* small fix

(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)

* Another dumb fix

* Remove GenerateExterns

* Change DeclareReferences signature

* Refactor SetAnimatedTextureList

* const std::vector&lt;uint8_t&gt;&amp;

* another small bunch of changes

* last parserawdata and declarereferences separation probably

* Move parserawdata

* Remove GenerateSourceCodePass1

* Use macros for commands

* Make ZRoomCommand inherit  ZResource

* shrink scenes tluts

* ProcessTextureIntersections

* small output improvements

* Small changes

* run format

* SCENE_CMD -&gt; SCENECMD

* fix merge errors

* run format

* fix some warnings

* update macros names

* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR

* macro update

* More booleans

* Move declaration to its own file

* minor changes

* Update according to latest reviews in oot

* run format

* Yet another cutscene change

* Remove special scene/room segment code

* This is crashing and I don't know why

* remove includeFilePrefix

* fix merge issues

* always pass a parent to zresource

* move path to its own zclass and properly implement parserawdata in commands

* Fix GetDeclarationPtrName uses

* Some ZPath fixes (still broken tho)

* Fix ZPath declarations

* Fix weird problem

* Add `Path` to the docs

* run format

* clean syotes code

* A bunch of changes for MM

* run format</pre>
</div>
</content>
</entry>
</feed>
