<feed xmlns='http://www.w3.org/2005/Atom'>
<title>ZAPDTR/ZAPD/ZRoom/Commands/SetPathways.h, branch develop</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>support ripping out unused stuff (#20) (#11)</title>
<updated>2024-04-08T01:53:58+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-04-08T01:53:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=8c88631bf691f0abbab48127cabc55d2a704e022'/>
<id>8c88631bf691f0abbab48127cabc55d2a704e022</id>
<content type='text'>
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>ZResource cleanup (#178)</title>
<updated>2021-10-05T16:55:55+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-10-05T16:55:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=4994e732406ffa2942f9c9ea6ff14c424cd0b896'/>
<id>4994e732406ffa2942f9c9ea6ff14c424cd0b896</id>
<content type='text'>
* Add some general use methods to ZResource

* change zarray

* adapt ztexture

* Clean up ZCollision, ZPath, ZScalar and ZVector

* cleanup background

* cleanup zmtx

* Clean up skeleton and limb

* mark GetSourceTypeName as abstract

* Remove redundant ExtractFromXML

* Reorder stuff to minimize changes in github

* remove extra ZDisplayList constructor

* Remove using namespace tinyxml2;

* run formatter

* Add some brief descriptions, and remove some methods

* Remove trivials GetSourceOutputCode and a bit of cleanup

* Add more descriptions to methods

* Fix blob build

* improve descriptions a bit

* Run formatter

* Now builds

* Add attributes and fix some warnings

* format

* fix merge issues

* fix merge issues and some clang warnings

* format

* Run formatter

* Fix merge issues

* Format

* add SEGMENTED_NULL

* Fix merge issues

* Run format

* dumb fix

* whoops

* format

* whoops</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add some general use methods to ZResource

* change zarray

* adapt ztexture

* Clean up ZCollision, ZPath, ZScalar and ZVector

* cleanup background

* cleanup zmtx

* Clean up skeleton and limb

* mark GetSourceTypeName as abstract

* Remove redundant ExtractFromXML

* Reorder stuff to minimize changes in github

* remove extra ZDisplayList constructor

* Remove using namespace tinyxml2;

* run formatter

* Add some brief descriptions, and remove some methods

* Remove trivials GetSourceOutputCode and a bit of cleanup

* Add more descriptions to methods

* Fix blob build

* improve descriptions a bit

* Run formatter

* Now builds

* Add attributes and fix some warnings

* format

* fix merge issues

* fix merge issues and some clang warnings

* format

* Run formatter

* Fix merge issues

* Format

* add SEGMENTED_NULL

* Fix merge issues

* Run format

* dumb fix

* whoops

* format

* whoops</pre>
</div>
</content>
</entry>
<entry>
<title>ZRoom cleaning 3 (#140)</title>
<updated>2021-09-13T14:29:46+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-09-13T14:29:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=4d051c0fa036d245027a211bc7fd6a4afdce207f'/>
<id>4d051c0fa036d245027a211bc7fd6a4afdce207f</id>
<content type='text'>
* Remove redundant scene member

* altheaders clean

* it is broken and I don't know why

* fix VTXs

* Fix the stuff I broke in SetRoomList

* Add RoomAltHeader and SceneAltHeader

* fix syotes again and set the size of each ZRoomCommand

* Add SCENE_CMD_UNK_09 todo

* Nuke HintSystem

* run format

* Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore

* Remove sourceOutput member from ZResource

* Update docs

* run format

* Add non 64-bits aligned textures warning

* remove unused json library

* Update SCENE_CMD_UNK_09

* Fix merge issues

* run format

* Clean up actorlist output

* Fix merge conflicts

* format

* Fix actorlist extraction

* Unify AltHeader

* fix merge conflicts

* Run formatter

* minor style changes

* fix using wrong symbols for extracted vtxs from overlays

* format

* fix makefile stuff

* fix merge issue</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove redundant scene member

* altheaders clean

* it is broken and I don't know why

* fix VTXs

* Fix the stuff I broke in SetRoomList

* Add RoomAltHeader and SceneAltHeader

* fix syotes again and set the size of each ZRoomCommand

* Add SCENE_CMD_UNK_09 todo

* Nuke HintSystem

* run format

* Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore

* Remove sourceOutput member from ZResource

* Update docs

* run format

* Add non 64-bits aligned textures warning

* remove unused json library

* Update SCENE_CMD_UNK_09

* Fix merge issues

* run format

* Clean up actorlist output

* Fix merge conflicts

* format

* Fix actorlist extraction

* Unify AltHeader

* fix merge conflicts

* Run formatter

* minor style changes

* fix using wrong symbols for extracted vtxs from overlays

* format

* fix makefile stuff

* fix merge issue</pre>
</div>
</content>
</entry>
<entry>
<title>Moved utility code into its own library (#162)</title>
<updated>2021-08-08T17:51:51+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2021-08-08T17:51:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=0fb7568ec0d07ea414f8c3f286de352e9606d016'/>
<id>0fb7568ec0d07ea414f8c3f286de352e9606d016</id>
<content type='text'>
* Initial exporter implementation

* Updated to use static library.

* minor cleanup

* Cleaned things up a bit

* Fixed merge issues

* Minor commenting

* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)

* Cleaned some stuff up

* Additional cleanup

* Removed some commented out code

* Fixed compilation issues

* Cleanup

* Fixed merge issues

* Got rid of unused windows.h includes

* Cleanup

* Fixed warning

* Removed additional redundancies

* Cleanup

* Fixed merge issues

* Fixed some compiler issues, added makefile for exportertest.

* Removed redundancies and clang formatted

* Made sure exportertest compiles with C++17

* Moved certain files into new "Utils" folder.

* GetExporterMap uses a reference now

* Minor fixes and updates.

* Moved utility code into its own library

* Fixed merge issues

* Fixed compilation issue

* Added missing classes

* Updated makefile

* Minor update

* Forgot to make an enum an 'enum class'

* Minor fix

* Few more adjustments

* Bug fix

* Another bug fix

* Bug fix again

* added comment

* New functions added for exporters

* Made certain fields public

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial exporter implementation

* Updated to use static library.

* minor cleanup

* Cleaned things up a bit

* Fixed merge issues

* Minor commenting

* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)

* Cleaned some stuff up

* Additional cleanup

* Removed some commented out code

* Fixed compilation issues

* Cleanup

* Fixed merge issues

* Got rid of unused windows.h includes

* Cleanup

* Fixed warning

* Removed additional redundancies

* Cleanup

* Fixed merge issues

* Fixed some compiler issues, added makefile for exportertest.

* Removed redundancies and clang formatted

* Made sure exportertest compiles with C++17

* Moved certain files into new "Utils" folder.

* GetExporterMap uses a reference now

* Minor fixes and updates.

* Moved utility code into its own library

* Fixed merge issues

* Fixed compilation issue

* Added missing classes

* Updated makefile

* Minor update

* Forgot to make an enum an 'enum class'

* Minor fix

* Few more adjustments

* Bug fix

* Another bug fix

* Bug fix again

* added comment

* New functions added for exporters

* Made certain fields public

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>ZRoom refactor (#124)</title>
<updated>2021-05-10T16:25:39+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-05-10T16:25:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=769f5702a422d14bfb0a60a39319da4b4bf9ec1f'/>
<id>769f5702a422d14bfb0a60a39319da4b4bf9ec1f</id>
<content type='text'>
* Remove redundant methods

* first pass os cleaning

* More cleaning

* Fix compilation errors

* Fix dumb crashes

* Fix dumb issues

* Removing most uses of GenerateSourceCodePass1

* more cleanup

* Move segmentOffset to ZRoomCommand

* Half of ParseRawData

* somehow broken...

* fix broken stuff

* This may or may not be broken

* More cleaning

* Remove GenerateSourceCodePass2

* More cleanup and pointer removal

* Use PolygonType2 in SetMesh

* another small cleanup

* Merge PolygonDlist and PolygonDlist2

* More code merging

* GetDeclarationPtrName

* Remove most repeated externs and a bit of redundant code

* Dumb MM fixes

* small fix

(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)

* Another dumb fix

* Remove GenerateExterns

* Change DeclareReferences signature

* Refactor SetAnimatedTextureList

* const std::vector&lt;uint8_t&gt;&amp;

* another small bunch of changes

* last parserawdata and declarereferences separation probably

* Move parserawdata

* Remove GenerateSourceCodePass1

* Use macros for commands

* Make ZRoomCommand inherit  ZResource

* shrink scenes tluts

* ProcessTextureIntersections

* small output improvements

* Small changes

* run format

* SCENE_CMD -&gt; SCENECMD

* fix merge errors

* run format

* fix some warnings

* update macros names

* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR

* macro update

* More booleans

* Move declaration to its own file

* minor changes

* Update according to latest reviews in oot

* run format

* Yet another cutscene change

* Remove special scene/room segment code

* This is crashing and I don't know why

* remove includeFilePrefix

* fix merge issues

* always pass a parent to zresource

* move path to its own zclass and properly implement parserawdata in commands

* Fix GetDeclarationPtrName uses

* Some ZPath fixes (still broken tho)

* Fix ZPath declarations

* Fix weird problem

* Add `Path` to the docs

* run format

* clean syotes code

* A bunch of changes for MM

* run format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove redundant methods

* first pass os cleaning

* More cleaning

* Fix compilation errors

* Fix dumb crashes

* Fix dumb issues

* Removing most uses of GenerateSourceCodePass1

* more cleanup

* Move segmentOffset to ZRoomCommand

* Half of ParseRawData

* somehow broken...

* fix broken stuff

* This may or may not be broken

* More cleaning

* Remove GenerateSourceCodePass2

* More cleanup and pointer removal

* Use PolygonType2 in SetMesh

* another small cleanup

* Merge PolygonDlist and PolygonDlist2

* More code merging

* GetDeclarationPtrName

* Remove most repeated externs and a bit of redundant code

* Dumb MM fixes

* small fix

(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)

* Another dumb fix

* Remove GenerateExterns

* Change DeclareReferences signature

* Refactor SetAnimatedTextureList

* const std::vector&lt;uint8_t&gt;&amp;

* another small bunch of changes

* last parserawdata and declarereferences separation probably

* Move parserawdata

* Remove GenerateSourceCodePass1

* Use macros for commands

* Make ZRoomCommand inherit  ZResource

* shrink scenes tluts

* ProcessTextureIntersections

* small output improvements

* Small changes

* run format

* SCENE_CMD -&gt; SCENECMD

* fix merge errors

* run format

* fix some warnings

* update macros names

* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR

* macro update

* More booleans

* Move declaration to its own file

* minor changes

* Update according to latest reviews in oot

* run format

* Yet another cutscene change

* Remove special scene/room segment code

* This is crashing and I don't know why

* remove includeFilePrefix

* fix merge issues

* always pass a parent to zresource

* move path to its own zclass and properly implement parserawdata in commands

* Fix GetDeclarationPtrName uses

* Some ZPath fixes (still broken tho)

* Fix ZPath declarations

* Fix weird problem

* Add `Path` to the docs

* run format

* clean syotes code

* A bunch of changes for MM

* run format</pre>
</div>
</content>
</entry>
<entry>
<title>Add const to most functions that need it and remove all "using namespace std" (#132)</title>
<updated>2021-05-08T16:27:38+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-05-08T16:27:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=a357277e412b5e8f0f2f0578c7d7d213e8744c8d'/>
<id>a357277e412b5e8f0f2f0578c7d7d213e8744c8d</id>
<content type='text'>
* started on basic type errors

* Done. For now

* remove libgfxd binary

* const

* no more namespace std

* revert alloca

* re add a few missing consts</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* started on basic type errors

* Done. For now

* remove libgfxd binary

* const

* no more namespace std

* revert alloca

* re add a few missing consts</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `format` rule to Makefile (#134)</title>
<updated>2021-05-06T12:53:42+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-05-06T12:53:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=bd4735480a2e6b53585a4f764ae13804e0737a21'/>
<id>bd4735480a2e6b53585a4f764ae13804e0737a21</id>
<content type='text'>
* Add format rule to makefile

* run format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add format rule to makefile

* run format</pre>
</div>
</content>
</entry>
<entry>
<title>Fix most -Wall warnings (#115)</title>
<updated>2021-04-24T20:42:52+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-04-24T20:42:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=6d27dbaab3b32ccebb076895fac3cc6aa3240d6c'/>
<id>6d27dbaab3b32ccebb076895fac3cc6aa3240d6c</id>
<content type='text'>
* started on basic type errors

* Done. For now

* remove libgfxd binary

* Most warnings fixed

* Fix conflicts and new warnings

* Makefile

* Sig

* Clang format

* destructor

* Add a bunch of destructors

* clear the scalars vector after freeing the elements

* PR fixes (Anghelo Alf)

* Fix most clang -Wall warnings</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* started on basic type errors

* Done. For now

* remove libgfxd binary

* Most warnings fixed

* Fix conflicts and new warnings

* Makefile

* Sig

* Clang format

* destructor

* Add a bunch of destructors

* clear the scalars vector after freeing the elements

* PR fixes (Anghelo Alf)

* Fix most clang -Wall warnings</pre>
</div>
</content>
</entry>
<entry>
<title>Deprecate Hint system (#116)</title>
<updated>2021-04-19T16:43:52+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-04-19T16:43:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=301e17dadb5f6e9212ebcb704eb9cff75883002e'/>
<id>301e17dadb5f6e9212ebcb704eb9cff75883002e</id>
<content type='text'>
* remove unnecessary param

* Fix Cutscene tag

* Fix a missing declaration

* Add Path as a node

* run format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* remove unnecessary param

* Fix Cutscene tag

* Fix a missing declaration

* Add Path as a node

* run format</pre>
</div>
</content>
</entry>
<entry>
<title>Rename "Prerender" to "Background", properly extract PolygonType1 multi format and change some structs used. (#107)</title>
<updated>2021-04-15T11:49:28+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-04-15T11:49:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=179af7d11fd27b046edfb1bbadade865033583d7'/>
<id>179af7d11fd27b046edfb1bbadade865033583d7</id>
<content type='text'>
* Extract BgImage

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* improve the output a bit

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* extract backgrounds for multipoly

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Extract the dlists of PolygonDlist

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* commands in the next line

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Move a lot of repeated code into a class

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Use PolygonDlist instead of MeshEntry0

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Rename prerender to background

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* format

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* last cleanup

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Handle jpg padding

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Add a few checks and warnings for jpeg validity

Signed-off-by: Angie &lt;angheloalf95@gmail.com&gt;

* typo

Signed-off-by: Angie &lt;angheloalf95@gmail.com&gt;

* fix merge error

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Fix background extraction that somehow was broken

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* re-add the trailling line feed

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* add trailing line feed again

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* fix an already fixed warning

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* fix crash when no config file is provided

* run format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Extract BgImage

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* improve the output a bit

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* extract backgrounds for multipoly

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Extract the dlists of PolygonDlist

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* commands in the next line

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Move a lot of repeated code into a class

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Use PolygonDlist instead of MeshEntry0

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Rename prerender to background

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* format

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* last cleanup

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Handle jpg padding

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Add a few checks and warnings for jpeg validity

Signed-off-by: Angie &lt;angheloalf95@gmail.com&gt;

* typo

Signed-off-by: Angie &lt;angheloalf95@gmail.com&gt;

* fix merge error

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* Fix background extraction that somehow was broken

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* re-add the trailling line feed

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* add trailing line feed again

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* fix an already fixed warning

Signed-off-by: angie &lt;angheloalf95@gmail.com&gt;

* fix crash when no config file is provided

* run format</pre>
</div>
</content>
</entry>
</feed>
