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<title>ZAPDTR/ZAPD/ZRoom/ZRoom.cpp, branch develop</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>Removed StringHelper in favor of the LUS one (#38)</title>
<updated>2026-05-30T18:11:32+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-05-30T18:11:32+00:00</published>
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</entry>
<entry>
<title>Merge branch 'JackMaster' into mergeJackOntoSquash</title>
<updated>2023-10-18T04:09:24+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T04:09:24+00:00</published>
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<content type='text'>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
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<pre>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
</pre>
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</content>
</entry>
<entry>
<title>update to latest version used by SoH</title>
<updated>2023-10-18T02:04:12+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T02:04:12+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Update old names to newer ones (#305)</title>
<updated>2023-10-17T03:56:49+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-10-17T03:56:49+00:00</published>
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<id>094e797349c86d0baef4a624962f4287aefdfef2</id>
<content type='text'>
* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</content>
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<pre>
* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</pre>
</div>
</content>
</entry>
<entry>
<title>Update OoT and MM's cutscene names (#303)</title>
<updated>2023-10-08T19:27:57+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-10-08T19:27:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=338e35f89afc905399ad90c952d154ae7b20bf75'/>
<id>338e35f89afc905399ad90c952d154ae7b20bf75</id>
<content type='text'>
* progress

* fixed non-matching issues

* moved the enums to their own file &amp; improvements

* format

* split MM and OoT

* more cleanup

* initial MM update

* MM improvements

* format

* class/function name update

* reduce the amount of zeroes (match)

* enum rename

* format

* removed hardcoded enums for OoT

* review 1

* remove mm hardcoded enums

* format

* ActorCutscene -&gt; CutsceneEntry
CutsceneEntry -&gt; CutsceneScriptEntry

* format

* some changes in (actor) cutsceneentry

* config "CutsceneEnumData" -&gt; "EnumData"

* add ``else if``s inside ``ConfigFunc_EnumData``

* more ``else if``s

* removed reference in ``~CutsceneCommand``</content>
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<pre>
* progress

* fixed non-matching issues

* moved the enums to their own file &amp; improvements

* format

* split MM and OoT

* more cleanup

* initial MM update

* MM improvements

* format

* class/function name update

* reduce the amount of zeroes (match)

* enum rename

* format

* removed hardcoded enums for OoT

* review 1

* remove mm hardcoded enums

* format

* ActorCutscene -&gt; CutsceneEntry
CutsceneEntry -&gt; CutsceneScriptEntry

* format

* some changes in (actor) cutsceneentry

* config "CutsceneEnumData" -&gt; "EnumData"

* add ``else if``s inside ``ConfigFunc_EnumData``

* more ``else if``s

* removed reference in ``~CutsceneCommand``</pre>
</div>
</content>
</entry>
<entry>
<title>Some cleanup and refactoring (#295)</title>
<updated>2023-05-31T02:07:11+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-31T02:07:11+00:00</published>
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<id>bd87285d719e738a8baee8f11d4d6ffce0ab24a0</id>
<content type='text'>
* Cleaned up Main and improved documentation

* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile

* Fixed compile issue</content>
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<pre>
* Cleaned up Main and improved documentation

* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile

* Fixed compile issue</pre>
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</content>
</entry>
<entry>
<title>Refactor - Clean up ZTexture, ZFile, and Main (#292)</title>
<updated>2023-05-05T22:24:21+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-05T22:24:21+00:00</published>
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<id>a8874cf4a6274ff3a0388fb08d43a91b620d3618</id>
<content type='text'>
* ZTexture and ZFile cleanup

* Moved Exporter Set into its own file

* Some minor renaming

* Arguments handled through dictionary instead of if else chain

* Build error fix</content>
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<pre>
* ZTexture and ZFile cleanup

* Moved Exporter Set into its own file

* Some minor renaming

* Arguments handled through dictionary instead of if else chain

* Build error fix</pre>
</div>
</content>
</entry>
<entry>
<title>Use the object enum in `SCENE_CMD_SPECIAL_FILES` (#228)</title>
<updated>2021-12-26T20:10:05+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-12-26T20:10:05+00:00</published>
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<id>431c1bc46c64712a42a22893dc28e9503fe3934a</id>
<content type='text'>
* Use the object enum in SCENE_CMD_SPECIAL_FILES

* format</content>
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* Use the object enum in SCENE_CMD_SPECIAL_FILES

* format</pre>
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</content>
</entry>
<entry>
<title>Mac fixes (#217)</title>
<updated>2021-12-14T05:30:58+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>73679967+EllipticEllipsis@users.noreply.github.com</email>
</author>
<published>2021-12-14T05:30:58+00:00</published>
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* Fix makefiles

* Fixed-width type printing macros to suppress warnings

* Update readme</content>
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<pre>
* Fix makefiles

* Fixed-width type printing macros to suppress warnings

* Update readme</pre>
</div>
</content>
</entry>
<entry>
<title>ZResource::GetSourceOutputCode no longer returns a string (#209)</title>
<updated>2021-12-01T01:09:32+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2021-12-01T01:09:32+00:00</published>
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<id>a3363333d809e8089a55efc3ea32eaea9ddb8d8c</id>
<content type='text'>
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* GetSourceOutputCode no longer uses strings, and some overrides were removed.

* Removed redundant GetSourceOutputHeader

* Fixed MSVC issue

* Changed libpng nuget package due to compilation issues. Other minor tweaks.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</content>
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<pre>
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.

* GetSourceOutputCode no longer uses strings, and some overrides were removed.

* Removed redundant GetSourceOutputHeader

* Fixed MSVC issue

* Changed libpng nuget package due to compilation issues. Other minor tweaks.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</pre>
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